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3 Screenshots

About This File

  • This CC is completely free
  • You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
  • I don’t take requests nor commissions

Details:

  • Base game compatible
  • For teen, young adult and adult femsims
  • Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: LOD1=5986; LOD2=1466
  • 4 color channels
  • Will add 6 “units” to adult and young adult’s height, 5 to teens
  • Only available as .package

Defects:

  • Shoes look “weird” on CAS, in-game looks fine
  • Too bright/dark colors look awful
  • Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
  • Pants might clip around the ankle
  • Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
  • 3D accessories that contain morphs, like necklaces, might deform shoes and feet

Notes:

  • A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda)
  • Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result
  • Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns
  • Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel
  • “Fun fact”: generating the textures took a lot more time than modeling the shoes…
  • Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam


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