Fitted Suits
Masking the skin zaps out for this is a pain. Especially on the variable limb models. You can't use the mirror tool with those. You have to do each limb mask separately. And since you can't really view the zaps in Outfit Studio, you have to save the project and open it up in Bodyslide to make sure you got the masking right and don't have any little holes or tags of overhanging flesh. And if you do, you're best off making a new zap, as I've found that trying to edit an existing zap has... questionable effect. On the upside you can just edit the existing masking, if you still have it up in OS, and switching to Windows 10 seems to have resolved the issues I was having in 7 with the model displays going all weird when switching between OS and BS. But it's still time consuming, and it's kind of annoying that there's apparently no way to copy a zap's masking onto a duplicate mesh, which is why I've had to do it all over again to get these bodysuits working. I've only got so much time on weekdays to work on this stuff, so I'm only averaging a body a day. The Bikini set's yesterday- that one didn't actually take that long, but I did it at the end of some other work- and the significantly trickier Gynoid set today.
I've got seven mesh-based options: Dwarven scale mail, steel chain mail, ice encasement, soul gem encasement, black cloth, and red or blue knit. My original plan to recolor the black Nightshade texture for the red and blue options hit a snag when the result turned out to have these inexplicable white spots all over it on-model, so I subbed in recolors of the sweater-knit 'chainmail' texture from Bodysuits instead. I actually don't mind the result; comfy sweater fabric is probably more appropriate for the colored versions, anyway, while the black is something more workmanlike. It works.
While it's annoying to have to redo the zaps for these, I was at least able to do them all at the same time by having all the meshes selected when I did the masking. The downside to that is that it limits me to just the ones in the project when I do that masking. Adding any in later would require yet another round of re-making the zaps. So I added these into the working files in triplicate. They'll get stripped out of the release versions, of course, but that gives me twenty-one possible suit meshes to work with. I don't think I actually have twenty-one ideas for these things, but they'll have a place to go if I find one.
The zaps for the Edhildil set are next, and then... Then I really have to get into the weeds.
I get to try to figure out how toggles work.
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