Jump to content
  • entries
    15
  • comments
    8
  • views
    10173

SL Kidnapped 4.0 Improvements


vinfamy

1867 views

 

Some good news ...

 

While working on the Kidnapped version for Fallout 4, I made a big breakthrough/ discovered a much more efficient and flexible approach to scripting this mod which is applicable back in Skyrim. Therefore, the next version of SexLab Kidnapped will be a major update - SL Kidnapped 4.0, which will:

  • Get rid of all the 'high-risk' scripts (i.e. the cloak spell, the harmony spell and the kinda inelegant method of handling the rescue victim) that are most responsible for lags and incompatibilities in some people's systems.
  • Have unlimited number of scenarios - which will now be picked based on the player's location no matter city, town or wilderness. Dungeons and stuffs added by mods will automatically be used if they include a valid actor to be a kidnapper - you won't even need to convert/ make your own scenarios anymore, as long as you can get them in the game, Kidnapped will automatically pick them up
  • Dynamic determination of kidnap chance - there won't be a strict kidnap window anymore and the system will have a lightweight way of checking how many friendly NPCs are around and seeing the player, which will reduce the kidnap chance
  • No more need for the DD addon - If you have DD installed, you will now be able to toggle DD stuff on and off via the MCM
  • Actual dialogues
  • Handling of follower regardless of the follower mod used, option to automatically make the current followers the fellow victims
  • Option to have many than one fellow victim
  • An short scripted scene to actually show the player get suck up on by the kidnapper - not just a message box anymore
  • A mod event as promised so that Defeat/ whatever other mod can use this as an outcome
  • Even more customizations
  • And more


4.0 should be superior to all the previous versions in all aspects: performance, compatibility, customizability, and features. I will leave Kidnapped 3.1 on though if people want to continue their save game/ prefer the old scenario system for some reason.

 

The flip-side of the good news is the next version is going to take more time now. Partly because of what is happening with Fallout 4 and also because Kidnapped 4.0 require 50% of the current script to be completely re-written - which is only for the best.

 

Also, I have read all your comments. I will do another big multi-quote answer when I get the chance.

 


 


Source: SL Kidnapped (Optional Devious add-on + More Customizable and Stable)

1 Comment


Recommended Comments

Storms of Superior

Posted

Thanks, dude. All of those scripts are terrible (I enjoy many script-heavy mods), and I hope that this becomes more stable for my low-end PC.

×
×
  • Create New...