Farewell 2022.
[Repost from Tumblr]
Happy New Year!
2022 was a sparse year for modding for me.
With a burn out from a very full 2021 with Skyrim mods, combined with offline emergencies that took several months off my personal time, I ended up spending more time on playing than modding.
It wasn’t all bad.. I finally started Assassins Creed Valhalla after more than 2 years of wait on Steam (I refuse to having to manage too many launchers).
I played through God of War, The Chant and Scorn, and took a holiday in Star Citizen and survived four community expeditions on No Man’s Sky. And I re-discovered Cyberpunk 2077 with the latest patches and a collection of amazing mods to bring it close to the game it should have been.
The Modding side of this year wasn’t a total waste. I did create four mods for Cyberpunk 2077 : Limited Encumbrance, Claim Vehicles, Vehicle Fast Travel and Adaptive Sliders.
I dedicated this year’s TES Fest on Tumblr to material for the background quest to Sanguine Debauchery and packaged my current ENB / Reshade settings for Skyrim .
I also got distracted with Dream AI and Midjourney to create illustrations outside of my current abilities.
What’s next for 2023?
Even as I explore other games, echoes of Skyrim are not far and I keep feeling the pull of completing what I started there.
Since I took a more than 6 months break, I think I will try to get back into my Skyrim mods by setting up the Special Edition with my minimal required mods. I need to have Skyrim feel like a new game and the mods I have seen to change combat and animations are all designed for SE. There’s also a DLSS mod for Skyrim SE that looks very tempting.
Once that is set up, I will resume work on finishing the main quests for my current Skyrim mods.
So it looks like 2023 might be the year I switch to SE for good if I can get it working without wanting to throw myself out of a window.
Edited by DeepBlueFrog
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