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Maer 15 - A Strange Realm


Anunya

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The portal opens.

 

"We got this far, I guess... we go in?" Maer isn't sure.

 

Brelyna nods.

 

Maer can tell she's scared. "Look, we've defeated dragons together. We may be naked, but we can still cast spells, right?"

 

Brelyna nods again, but this time she smiles. "That's right, we can do this. We'll find that girl."

 

Maer jumps.

 

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It's a long way down. The landing is soft... and moist.

 

"It's warm," says Brelyna stating the obvious. It's humid too. And it smells... intimate, somehow.

 

"What's the sound " asks Brelyna. They both listen. It sounds like moaning and screams, but not screams of pain. They're the sounds of unrestrained unthinking ecstasy, right on the border of pain.

 

"It sounds like... uh... I'm not sure. I guess we... start looking?"

 

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The two come across several sets of lashing dark tentacles. It's a close call, but they both manage avoid getting struck.

 

"They look nasty," says Maer. Right then, without warning, tentacles emerge from the soft spongy floor. Maer has no time to react, and the tentacles wrap around her arms, legs, and body, lifting her into the air. There's no way she can channel magicka like this

 

"Help me," she yells but Brelyna is in a similar predicament, struggling to free herself. Failing to free herself.

 

More tentacles emerge. On starts stroking her vagina. A long line of firm nodules strafe her clitoral area, her labia, and the opening between them. Maer moans with sexual pleasure as she struggles to get free. The tentacles pry her legs apart, pulling her knees up and back, exposing her genitals fully.

 

The stroking tentacle sort of wraps across the whole labia, covering every available square inch of skin. It's warm, firm, pulsating. The tentacle slides up and down, stimulating her swelling outer lips. At first the movements are slow and gentle and teasing, but they gradually grow in speed and firmness. Soon Maer adds her own gutteral moans and high-pitched orgasmic screams to the noise around her, as she is stimulated to climax after climax.

 

She is still writhing wildly. Not because she's trying to escape, but because she's lost control of her body altogether.

 

She's dripping. Maer is dripping wet - sweat, drool, tears, vaginal lubrication, even snot. At some point - she's not sure how long it's been going - the rubbing tentacle recedes for a moment and sprouts a large bulbous penis-like appendage.  It slams up into her, filling her vagina, sliding in and out. Her screams get shriller still as her body shakes and twists.

 

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Maer comes to. She must have dozed off somehow, exhausted from the ordeal.

 

She's not free, though. Maer looks over and sees Brelyna's arms and legs held by some sort of tubes, forcing her to remain exposed. Maer's in the same state. The tentacles aren't done with them.

 

Smaller tentacles emerge. Two of them run textured appendages against the area around her clitoris. She feels sore and raw there, but the waves of pleasure drown out the pain.

 

A tentacle enters her vagina. This one is smaller, but it thrashes about, lashing her inside, stimulating every part of it. She's already screaming.

 

Another tentacle presses against her sphincter. She clenches it shut, but with every jostle and every loss of concentration it forces itself in, millimetre by millimetre. Inevitably she gives up. Maer loses track of time completely. She loses her voice. Again and again she climaxes, leaking, screaming - but almost no sound comes out of her mouth.

 

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The tentacles must have stopped at some point.

 

Maer lies dazed on the ground. She's exhausted on a level she's never been before. Exhausted and achy and sore and drained. But also somehow... intensely satisfied?

 

She's not sure how long she lies there. She probably dozes off once or twice. But in the end, Maer gets up. What else is there to do?

 

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They don't talk much after that. There's not much to say, and neither of them have any voice left. So they press forward.

 

At some point they figure out that smearing themselves with mucous from some of the... things... growths... pouches (?)...  they find protects them from further attacks... or maybe they're sneaky enough... or maybe there aren't any more tentacles like that.

 

In any case, they're not attacked which is good. Maer isn't sure she can take another round like that.

 

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They find the missing apprentice and rescue her. There's a fight with some Daedra spawn (they think that's what it is), but two Flame Atronachs and some Fire Botls are enough, more or less.

 

"I'm going to... uh... go to bed early," Brelyna whispers once they're back at the college. She sounds exhausted, her voice hoarse and spent. The rescued apprentice is similarly going to go pass out somewhere, now that she's finally back to safety.

 

Maer wouldn't mind to sleep herself, even if it's still early. She's knackered. Every ounce of energy is spent, and with every step her body reminds her what she went through. But there's a development in some College business she's been involved with. The Archmage himself is there, as is the Altmer "advisor" (very unpleasant, that one; she hasn't fucked him either) and some strange mage from the Psijic Order or some such.

 

Much as Maer yearns to go sleep, she's loving it. This is what she imagined being an adventuress would be like.

 

The tentacles... the tentacles were... well really disturbing and they left her sore inside and out. But there's also a sort of post-coital bliss going on and for longer than she's ever experienced. And they did rescue that girl, so it was worth it.

 

But this business here, with important and powerful men discussing affairs of deep significance? And Maer is in the centre of it all? This is what she wanted when she left High Rock.

 

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Weary, Maer makes her way towards the students' quarters.

 

"Maer?" It's Onmund. She tries to read his face. He'd been a bit pouty over being left out of the portal thing, but once they tell him about it he'll be happy to have missed out. If they tell him. She's not sure Brelyna wants to talk about it, and Maer doesn't have much to say either truth  be told. But Onmund seems normal enough.

 

"Someone's looking for you, they're in the courtyard."

 

Maer nods, saving her voice. Who could it be?

 

She goes outside with Onmund.

 

"Hello Maer. It's been a while."

 

It's Leona. She's smiling pleasantly, examining  her surroundings with interest.

 

"I've never been to the College before. It looks different than I imagined."

 

Oh no.

 

Oh no.

 

Oh no oh no oh no oh no oh no.

 

Maer freezes. She can feel her heart pounding. Her tongue is glued to her mouth. She hears a noise, like the hiss of a waterfall and it drowns out all other sound. She wants to run, but she can't move her feet. Instead, she just blinks. Once. Twice. Five times.

 

"... you alright Maer?" Onmund is speaking, though she only caught the tail end. The noise is subsiding a bit. "This is Leona... she says she knows you?"

 

Maer doesn't say anything. She still can't speak. Or move a muscle. She feels like a mouse facing down a snake on open ground.

 

After a moment Leona speaks, smiling sweetly. "We know each other well. We go way back. Isn't that right Maer?"

 

She nods, "uh... ye... yes," managing to force out a a single syllable. She almost lost her voice from screaming earlier, but even if she hadn't she'd still be tongue-tied.

 

"Well...?" Onmund is getting impatient at the silence. He doesn't understand what's going on. Maer doesn't know what to say, and Leona is just standing there obviously enjoying herself.

 

"Why... uh... why are you... why are you here," Maer asks (finally) in a thin whisper.

 

"He wants you to come back to Whiterun."

 

"He?" Onmund asks suspiciously, but neither of the women respond.

 

"But...but... he said... I... I don't have enough... it's not..."

 

"It's been a while. More than enough time, I should think." Then Leona smiles sweetly "but don't worry. He says there's something he wants to discuss with you. A proposal. And if you don't like it you can leave same as you came."

 

Maer swallows hard. "What... what's the proposal?"

 

Leona shrugs. "I don't know. But I'm catching a boat back to Windhelm when the tide turns. If you want to hear it you better run along and pack you things." 

 

So soon. That gives her maybe half an hour. Maer shifts her weight from foot to foot. What should she do? What should she do?

 

"He says he might go to the Jarl if you don't come."

 

That would be bad. 30,000 septims in unpaid debt would make her an outlaw for sure. Could it affect her ability to study at the college? She's pretty certain they have some sort of rule against outlaws as students. What should she do?

 

"What is going on here?" Onmund sounds angry. "Maer, who is this person telling you to go to Whiterun?"

 

"No one is telling Maer to do anything. My master, the Thane of Whiterun, has a proposal he'd like to put to Maer. So he's extending an invitation of hospitality. That is all."

 

Onmund's not sure what to say, so Leona continues, "he's a very influential man, you know, a good friend to have. If Maer manages to impress him, she might put in a good word for you with the Thane." She lets that hang for a bit before continuing. "And the Thane has the Jarl's ear. Just imagine how far a man could rise if he made the right connections."

 

"Oh is that so," says Onmund, impressed. He likes the sound of that. "You never told us you were friends with the Thane of Whiterun, Maer."

 

"If you like, I can help you pack," says Leona, turning away form Onmund. She puts her arm around Maer's shoulder like she's her friend. "I wouldn't mind seeing where you've been living while you were away from us."

 

Maer still doesn't know what to do.

 

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Maer contemplates her options.

 

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7 Comments


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This is as far as I've played at the moment.

 

Whenever I get to a narrative turning point, I go in and muck about with MCM settings to switch things up a bit, and maybe update some mods and even add some.

 

When Maer was off adventuring with Onmund and Brelyna, I switched my defeat mods and settings. I expected bad things to happen if there was a party wipe, but it didn't happen. There were some close calls, but they pulled through.

 

I also have to face that Follower Death Chance is not working for me. I've had the Death chance set at 15% or 20% since the start of this game and no one has died. Statistically that's very unlikely, since I've probably had followers down for the count at least 30 times since starting this playthrough. It's too bad, because things would've gone way different if Brelyna or Onmund had died in one of the dungeons (or Leona or Lydia previously - I think Maer's Master is prevented from dying by DFC).

 

Another thing I noticed is that Estrus' tentacle shenanigans don't seem to trigger regular Sex Lab stats or interfaces. I didn't see any Sex Lab Separate Orgasm Interface, for example. It didn't it add anything to Sex Lab Survival's orgasm fatigue counter either, nor to Apropos2's wear and tear. Which is too bad.

 

Right now I have to decide if Maer goes back to Whiterun and faces the people there. Alternately, I could add a massive bounty in Whiterun and just keep playing to see what happens. I suppose the proposal in Whiterun could be benign, but I don't think Maer's confident that that's the case.

 

Sort of related, I just realized I'm very interested in finding out if there's a way to have a fight with someone who's your follower. Maybe some sort of faction shenanigans?

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6 hours ago, Anunya said:

Maybe some sort of faction shenanigans?

It depends on your frameworks, but in vanilla a follower is really just an NPC in an alias with a follow package and a few other packages and dialogs.

They aren't terribly special or clever.

 

I forget now whether the vanilla alias includes CurrentFollower faction, which would be set to ally, but I suspect it does.

So, you probably can't have a follower who is hostile because the faction is on the alias.

 

However, a friendly follower can run a combat attack package with you as the target.

 

I'll check properly tomorrow, but I just closed up my CK.

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3 hours ago, Lupine00 said:

It depends on your frameworks, but in vanilla a follower is really just an NPC in an alias with a follow package and a few other packages and dialogs.

They aren't terribly special or clever.

 

I forget now whether the vanilla alias includes CurrentFollower faction, which would be set to ally, but I suspect it does.

So, you probably can't have a follower who is hostile because the faction is on the alias.

 

However, a friendly follower can run a combat attack package with you as the target.

 

I'll check properly tomorrow, but I just closed up my CK.

 

That'd be awesome, thank you!

 

I mean, it's not that I need it for sure or anything, but the way Maer's story is going she might end up having to fight some of her "followers."

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The vanilla follower alias will force the CurrentFollowerFaction and PlayerFollowerFaction factions onto the NPC that is in it.

 

That's only one NPC however.

So, other NPCs that are followers but not the vanilla follower would depend on the framework handling them.

I would imagine that they're going to be the same though.

 

PlayerFollowerFaction is a bit odd and only has anything to do with Nilsine, Delphine and Esbern.

 

However, CurrentFollowerFaction is wired up Ally to CollegeofWinterholdFaction, PlayerFaction, and PlayerHorseFaction.

 

The college is special ... not sure why.

 

The Hireling faction is a bit more flexible, but it's set ally to the PlayerFaction, as are ... a good number of factions, and even more are set Friend.

 

For "game" purposes, you should not have "followers" you wish to fight as followers; that's just making things difficult and complicated.

At the point you start burning their faces off, or you want them to beat you down, they should not be followers. That just makes things so much easier.

 

In terms of DF, I'd say "all deals are off" at the point you openly hostile to each other.

 

Normally, that's just not an option, but if you're sold to another person, or simply pause DF, then it is.

 

You can probably do something with PoP bounty hunter faction to make NPCs bounty hunt you, but you should ask Inte about that.

 

DCL's prison might be a bit more "on theme" for Maer though. PoP is just some random stuff where you get punishments (albeit with complicated choreography). DCL has a bit more narrative. While I use PoP myself now, it's because I've done DCL a few times already, and PoP is shorter and more repeatable.

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On 1/30/2021 at 9:24 PM, Lupine00 said:

The vanilla follower alias will force the CurrentFollowerFaction and PlayerFollowerFaction factions onto the NPC that is in it.

 

That's only one NPC however.

So, other NPCs that are followers but not the vanilla follower would depend on the framework handling them.

I would imagine that they're going to be the same though.

 

PlayerFollowerFaction is a bit odd and only has anything to do with Nilsine, Delphine and Esbern.

 

However, CurrentFollowerFaction is wired up Ally to CollegeofWinterholdFaction, PlayerFaction, and PlayerHorseFaction.

 

The college is special ... not sure why.

 

The Hireling faction is a bit more flexible, but it's set ally to the PlayerFaction, as are ... a good number of factions, and even more are set Friend.

 

For "game" purposes, you should not have "followers" you wish to fight as followers; that's just making things difficult and complicated.

At the point you start burning their faces off, or you want them to beat you down, they should not be followers. That just makes things so much easier.

 

In terms of DF, I'd say "all deals are off" at the point you openly hostile to each other.

 

Normally, that's just not an option, but if you're sold to another person, or simply pause DF, then it is.

 

You can probably do something with PoP bounty hunter faction to make NPCs bounty hunt you, but you should ask Inte about that.

 

DCL's prison might be a bit more "on theme" for Maer though. PoP is just some random stuff where you get punishments (albeit with complicated choreography). DCL has a bit more narrative. While I use PoP myself now, it's because I've done DCL a few times already, and PoP is shorter and more repeatable.

 

Thanks for all of that :)

 

I've been hesitant of using Deviously Cursed Loot because the description makes it sound like you get popped into devious devices randomly from looting chests and such, which I don't think I want in this game. I'll probably try it out in a different one at some point though, because it seems like it has a bunch of other interesting features.

 

Funny you should mention Prison Overhaul Patched - I just installed it the other day. Realistically (erh... fictionally) Maer is not someone who defies authority much so far, so she's going to try to avoid it. But it's going to lurk there in the background (along with a few other mods that still haven't fired), as some deep water she can get into. In some ways, I get enjoyment out of mods even if they don't actually trigger, purely on the "what if" and POP may end up like that in this playthrough. Though, of course, if Maer does end up delinquent on a big debt, I'll probably just debug in a big bounty and let the chips fall where they may.

 

For the "fighting your follower" I was more thinking that Maer might get into a fight with Leona - or maybe even Leona, Lydia, and her Devious Follower Continued. The stuff you mention regarding factions is interesting, but probably a bit beyond me in terms of things I'm able to play around with. If it comes to that, I may just tell them "stop following me", attack them, and see where it goes. If they won't fight like that, the narrative will just have to adjust.

 

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On 2/3/2021 at 3:30 AM, Anunya said:

've been hesitant of using Deviously Cursed Loot because the description makes it sound like you get popped into devious devices randomly from looting chests and such, which I don't think I want in this game.

It definitely does that by default. Being trapped into random restraints from looting is its original core feature. However, you can disable that and just use its defeat, or just use its prison, or disable all its functions and just have the quest content.

 

It's a big mod to install just to get a prison though.

 

The dialog lines that NPCs can say are good - as lines - but are almost never spoken appropriately, so I do not like that feature.

Much the same applies to NPC actions. They see you in restraints, and then perform randomly according to weight, but without any regard at all for your situation.

They don't seem to distinguish the difference between a pair of arm-cuffs and an armbinder or full straightjacket top and bottom in how they treat you, etc. and there's been no move to improve that. Yet.

 

I've done all the quests enough times to be tired of it, but if you haven't done them, they are definitely worth a try. Other DD quests of note are Devious Regulations, and Laura's Bondage Shop, and if you're very determined, you can still play Captured Dreams.

 

Other DCL features I used to rely on, like misogyny, got removed, but there are still a lot of miscellaneous features in DCL that hang together awkwardly as a whole. Crime rules, cum inflation, and more ... when it comes to crime SexLab Adventures does a more complete job now. For a while DCL seemed to be trying to replace every popular LL mod, so there are a lot of features, and that equates to size, lots of code executing, and quite a few animations added. 

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22 hours ago, Lupine00 said:

It definitely does that by default. Being trapped into random restraints from looting is its original core feature. However, you can disable that and just use its defeat, or just use its prison, or disable all its functions and just have the quest content. It's a big mod to install just to get a prison though.

 

The dialog lines that NPCs can say are good - as lines - but are almost never spoken appropriately, so I do not like that feature.

Much the same applies to NPC actions. They see you in restraints, and then perform randomly according to weight, but without any regard at all for your situation.

They don't seem to distinguish the difference between a pair of arm-cuffs and an armbinder or full straightjacket top and bottom in how they treat you, etc. and there's been no move to improve that. Yet.

 

Other features I used to rely on, like misogyny, got removed, but there are still a lot of miscellaneous features in DCL that hand together awkwardly as a whole. Crime rules, cum inflation, and more ... when it comes to crime SexLab Adventures does a more complete job now. For a while DCL seemed to be trying to replace every popular LL mod, so there are a lot of features, and that equates to size, lots of code executing, and quite a few animations added. 

 

That's good to know. Sounds like I'll have to give it a look at some point :)

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