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SavageCabbage

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  1. Hi 

    What kind of shower does have an animation in your pack?

    I tried all the showers and couldn't get the characters to interact in them

  2. Well the thing is, it works perfectly on my end, everything is aligned as it should be, so I am not seeing scaling issues myself. In fact, before I changed the scaling, I DID see alignment issues and I do see issues on animations where the male/female scale is 1/1, but on mine where they're 1/.98 they're fine, so maybe there's a difference in my game versus others but personally I have no need for it, but if others express a need then I don't see why you can't upload a fix for others to enjoy. You'd be better off asking in the AAF thread I think. I don't know myself if you can do it, but the animations are intended to be played as is, and not to have any creature tagged out and replaced with another. Scales are just default (1) for the males and .98 for the females. Works fine for me but I hear others have issues. Not really sure how the FOMOD works, I don't use it myself as I have everything always installed so maybe someone else can answer you.
  3. I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update.
  4. New Update Is Out - Version 1.3.0 Thanks a bunch to spicydoritos for testing since my Fallout 4 decided to die on me during this time, as well as CGi for the FOMOD, dagobaking for AAF etc, I believe I've caught all the bugs but who knows. As always, don't update until your mod of choice says it's okay, but otherwise here are some screenies of things you can expect:
  5. I always thought all females were .98, oh well. I'm not going back now though, I previously devoted an entire update to re-scaling every single animation and I ain't doing that again! It was hard enough and my pack was maybe a quarter of the size it is now.
  6. Cheers, I get notified a bit but I forget a lot as well. Sometimes I just need reminding. I think with the Jail Cell, the reason why I didn't use the open mouth face expression thing was because at the time I wanted to try using morphs with AAF to open the mouth to varying degrees but I didn't really understand it when it was explained to me how to do it. I tried but I think dagobaking thought I am smarter than I am and explained it with technobabble so I just left it alone and forgot to change it back to the old method. I think some ghouls are just randomly scaled larger, not really much I can do about it. My ghoul animations use the default scale but you could find some that are slightly larger or smaller which will screw up the alignments. In that case, you're probably better off just looking at it from a different angle and using your imagination because there's really no other option AFAIK. If I forget don't hesitate to remind me!
  7. In most cases, everything except climax is 500 frames, though there are a few that aren't. Might be that you have a mod that's affecting it.
  8. I've heard of that kinda thing, I'm not entirely opposed to depicting "the act" so to speak but yeah giving birth to a huge mosquito might hurt a bit! There's also the issue that these monsters don't have any "adult" models with the appropriate body parts. Also, they're females that deposit a fertilized egg right, so I can't think it'll be too exciting to watch. No worries, besides I have a huge backlog of animations to get through that I've got plotted out before I get to any kind of community suggestions thing. I thought it would take me 3 years tops to finish this mod for reference but there're still a huge amount of unfinished animations that I've not even started yet! I don't wanna get anyone's hopes up, so I'll just say that it's highly unlikely to ever happen. Sorry! Maybe someone else will do it.
  9. Sure, we all have our preferences. I always try to make things look right and have them behave appropriately according to established lore, within reason of course, I take a few liberties. That's a large list, I was maybe expecting one or two but yeah I can never really say I'm definitely for sure doing this or that. With the canine stuff, it's simply taking cues from real life stuff, so dogs aren't naturally gonna do this unless they've been trained or encouraged to do so. Wild creatures won't because they see humans as food and so forth which is why you won't see things like Radscorpions, Deathclaws etc from me because it doesn't make sense to me, and it's why pretty much all the dog stuff is in a "home" setting. So in order for it to work in a realistic manner, even in this post apocalyptic scenario, it only really makes sense if the woman is depraved enough that she's actively been training it to behave that way. I hope I've explained it properly, that may be why you think it comes across as more "gentle" it's because she's trying to encourage or coax it to do what it does, whereas with something like a human or super mutant or ghoul, they can be raiders with no morals or qualms about treating a woman rough for their own enjoyment. As for the animations, I'm gathering that you mainly enjoy the speed factor when you say intensity, so I'll keep that in mind for certain stages. Humans all do it differently, so some variety in that regard is not uncalled for!
  10. Thanks, I guess you mean the woman's position? Do you have a specific animation in mind, because there's a lot.
  11. Hey all, here's a little Max preview of some upcoming content. This one has a very strong "master/slave" theme. Imagine the female is a slave to Mason from the Pack or something like that. There are a couple little details to fine tune but this one is almost complete! Throne.mp4 I'm getting ready to publish another release a little earlier than usual but there's still a good chunk of animations I've done. Anyway, g'day all!
  12. Should be fine to just install over the top of the last one but to be on the safe side, it can't hurt to delete the old version before installing. Really depends on your game.
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