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I've converted the milk leak trail shader texture to UNP flavor.

 

There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.

 

Also, I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:

 

One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying. I mean it.

 

Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking. Consider it perhaps a subtle leak, enough to dampen but not appear white.

 

Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice. It could just be an engine limitation I guess. Snow and such has a similar problem on occasion.

 

These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.

 

My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects


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