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Silvist

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  1. I have no doubt he's been busy. I saw he also was working on something for FO4 for Yuriana. I did grab the 2.0, but I was really hoping he upgraded the heads to high poly. Its really hard to go back to normal head meshes, after you've gotten used to the hph. Mainly due to the facial expressions. So for me I went to start the Yuriana quest, and was like "oh darn still aren't at that point.". Only reason I assumed otherwise is Immersive Wenches all have hph now. I did briefly read that now the curse is actually detrimental than just providing buffs; aka two sided. I'm totally fine with that being that's a curse to begin with. My biggest draw to the mod was the fact I went in expecting busty wenches, and got an actual in lore story lol. So I've been waiting for him to continue it since we saw the final cutscene in the original.
  2. Interesting I haven't really been active there at all. I think I only asked a couple questions a while back. I did at one point sub to Koz because I was really hoping he'd be making more content. Sadly I think it was during one of the periods where he wasn't very active, but I still wanted to show my support (this was like a couple years back). Skyrim modding was quite a bit for me to get back into, especially relearning old things lol. Now that "modlists" are pretty standard, I had to figure out mo2 and wabbajack. This is coming from a time where I did my own modlist, with just loose files lol. I actually spent alot of time with Oblivion remastered modding scene, once the game dropped. Hopping to see it go places. So I spent a bit of time dabbling with UE5 dev kit. I've typically stayed away from publicly releasing any mods I make, due to some very bad past experiences (aka someone stole my work off LL and uploaded it to the Nexus, back when rules were not really in place). Users don't really understand how much effort/time modders put into their work, regardless if it seems nominal. Cheesecake, as in cheesecake armor? lol. And yea that used to be a good troupe back when it was at its peak. Nothing sadly really comes close to Skyrim with that as well, even Conan exiles. Sent the request. 👍
  3. The last time I had this much fun collecting followers was with the OG Buxom Wench lol. Went through 3 lists so far, doing Roxie's list now lol. As for ostim, hard to say because I'm daring enough to run both P+ and ostim together inside of the giga Nolvus list lol. So basically I expect to run into issues.
  4. Okay this is an odd one, Sonja isn't giving me the ability to recruit her. I'm running NFF for followers, and used force follower/marriage in order to make sure the affinity is maxed as well. Is this a known issue? Edit: Looks like it was probably an issue on my end, I was able to force her to be added via the command followers command lol.
  5. LOL I'm so blind, I couldn't find Pete's cave, so I went around gathering all the other maidens I could find. By the time I finally found Pete's cave my maiden team obliterated him, like a random trash skeever. So far the most insane fight I had to do was in broken fang cave I think it was. Due to the modlist i'm running, and difficulty the maiden boss there took me hours to finally kill. Forgot the name but it was one of the undead ones. Not sure if you designed it like this, but randomly during this fight I had one of the most epic boss battle themes kick in, was an experience to remember lol. Thanks again for all the hard work on the mod! I'm an old modder myself, who came back after like 10+ years of being away from the modding scene. If you ever need any help with stuff, I'm always down. I heard you were working on perhaps a castle for the maiden's, that shit would be epic. Maybe to fit your theme of "Maidens of Darkness", you could make it similar to Castle Volkihar. I feel like it will need a really really wide courtyard though, to fit all the thicc maidens 😂
  6. So this is a modified version of Nolvus I'm using, which is pushing like 3-4k mods lol. If you want any specifics I can try to point you in the right direction. Just note my game is really maxed out graphically. Like 4k resolution+enb+reshade.
  7. Awesome presets. I'll def give them a go. Still my fav busty preset to date is Sumika, sadly it has problems because of the large negative sliders. Lol either case what I really wanted to ask my fellow busty enjoyers is what armor replacers do you prefer that handle these presets well without major clipping?
  8. Just found this wonderful mod, thank you @RowdyD1313! I had a feeling you had done other amazing work, and I've def seen your name somewhere before (besides the Koz discord lol). Atm I'm trying to troubleshoot an issue, which I've had before with other mods as well. When I start a scene with ostim or P+ Veronica, one of the captured maidens has her head texture change to darker. I don't know if this is related to the mention of "neckseams". So far this was only with this one follower, and I noticed she was a redguard. Only bring this up because I had another redguard follower who had this issue, which I fixed by replacing the textures with it. For a visual comparison: Its not a big deal I can do a bit of digging to see what's causing the issue. The odd part is if I reload a save it will fix the head lol. I noticed some of your followers have custom mesh/tex. Are all of your followers standalone asset wise or are some just using the vanilla mesh/textures?
  9. That makes sense, because I tried to do this myself a while back with just followers I was trying to convert from oldrim to SSE, and I ran into alot of issues. The faces also never looked the same. I did manage to find Skyrim - KL Swap Headparts.pas and the race swap script that originally came with hph. It wasn't easy to find because Vectorplexis has been down for a year or so. But this also is having issues lol.
  10. From the first look at the beta, he still isn't using hph or up to date bodies. If I could figure out how to convert oldrim heads to SSE, I'd do it in a heartbeat. (def tried with HiPolyHeadConverterGUI and nif optimizer, but the results were not to my liking LOL) Much respect to you @RowdyD1313, for all the work you've done. Without the few you've updated to hph, I probably wouldn't have been able to play such a dated mod lol.
  11. Finally got this to work with my setup, and found out why Pandora was failing to detect the animations. I haven't officially seen it listed by the author of Pandora (nexus/github), but I'm told 1.597 version support ended for Pandora while back. I'd advise anyone who's on 1.597 to just stick with fnis/nemesis, as it works the best.
  12. Hello everyone, trying to figure out an issue I'm having with MNC with P+ and pandora. Basically the animations work for the humans, but the creatures just stand in place. I tried to follow the sexlab P+ guide on github, so I'm unsure if I missed the proper dependencies for MNC. This is all that I'm running here: Obviously have made sure the creatures are enabled in my in game mcm as well.
  13. Hello all, this is my first time using P+, so I might be missing dependencies. I just followed Misscorruption install instructions (off github), when installing it. It seems to be working fine with Pandora, but I seem to be running into issues with creatures. The animations still load, but the creatures don't see to do anything. Here's my load order: Any help would be appreciated. Thank you.
  14. The names were from the Nexus profiles that are labeled literally as "owners", if you look at the profiles you'll see how it links directly to what people have posted. All I'm trying to do is provide the data. You are welcome to draw your own conclusions.
  15. Since when is Linkedin speculation? You can see even more here: https://www.reddit.com/r/skyrimmods/comments/1lcyzxz/nexus_mods_was_acquired_by_chosen_a_company/ All they did was go to the new site owners Nexus profiles. Also great monetization layout...not concerning at all lol.
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