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ianmagus

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About ianmagus

  • Birthday 03/03/1981

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  1. New armor sets and belly physics look awesome! parzysty, on 22 Sept 2014 - 01:15 AM, said: Sorry it took a while to respond, been studying for exams and didn't get around to anything Skyrim related this week. I've used a variety of ENBs in the past. The one I currently use is this one, the Skyrim Beautification Project: http://www.skyrim-beautification-project.com/mods/enb/index.htm I also use SweetFX. SweetFX can be configured to work in tandem with ENB settings, but it's tricky to set it up. If not set up correctly, SweetFX settings will just replace ENB. If ENB is "post-processing", then think of SweetFX as "post-post-processing". The guide I followed on how to correctly configure SweetFX to work with ENB instead of replacing ENB is here: http://www.reddit.com/r/skyrimmods/comments/1ycxi8/guide_getting_enb_to_work_together_with_sweetfx/
  2. I'm still inexperienced with a lot of the more complex customization aspects like skeletons and HDT physics settings, but I'm going through the tutorials on here to try and understand them better. I tried creating my own custom HDT preset last night based on compiling the settings from some of my favorites, but there's an almost infinite "butt jiggle" I need to figure out how to scale back and the breast physics are kind of wonky (the bounce and jiggle are OK, but the timing is way too slow and gravity seems off). When I get a better understanding of the process and get some good results, I'll add custom HDT presets and/or skeletons to the pack. I'm also trying to work out the kinks with the seams. After investigating different HDT presets and skeletons yesterday, I noticed the seams disappeared or reappeared with certain skeletons, certain textures and certain clothing/armors. For example, certain gloves or high heeled shoes that aren't specifically tailored for this mod cause seams near the wrist and ankles. I'm not sure if there's a way to fix that. I also realize the hands and neck need better blending on some textures. I'm trying to work on it on my end, if anyone has any screenshots from their own characters or followers using any of the textures and would be willing to point out spots that need work, please feel free to upload them.
  3. Currently in the process of adding preview images to the pack, here are a few snaps of what some of the textures look like. Due to the fact that some of these textures are converted from textures designed for other meshes (CBBE, UNP, 7B, ADEC), as well as other face and hand textures, some seams are more noticeable on certain texture sets than others. I'm trying to fix that, but it's a trial and error process. I'm not sure if it's the normal texture maps or the .MSN files which are causing the seams or if the seams are appearing due to the weight settings of certain followers. Here are some previews: Shot of the custom backside, custom texture from the front, freckles texture, milky texture, "Sailor" texture, "Badass" texture, buff texture, buff tattooed texture, petite (no muscles) texture, tattoo flawed texture, tight female texture, albino/vampire female texture.
  4. Here's the link to the file pack. https://www.firedrive.com/file/E336FC0C6DF48223 Includes my current custom textures, modified .ESP files to include custom pubic hair updates to the Daywalker, Evil Rose, Lich King, Sexy Jeans, Skimpy Assassin and Velveteen armor sets and the accompanying custom meshes, and modified .NIF files for a variety of different body meshes with more pubic hair color options. I omitted the redundant texture files that normally come with the armor mods so I could reduce the file size of the entire pack...keep in mind that the original texture files must be present for the new armors to work. Also includes multiple other custom texture files, for different skin tones and varying levels of muscularity. Mix and match to create your own. Install all these files manually into the appropriate folders and manually overwrite the .ESP files in your regular Data folder if you'd like to use those armors with additional color variations. PUBIC HAIR MESH VARIANTS: Blonde Blue Brown Ginger Gray Green Orange Pink Purple Red White Yellow For optimal ease of use and to reduce overall file size when using custom pubic meshes with a wide variety of followers, all pubic hair shades should be installed in the primary "Data/textures/actors/character/female" folder. All included .NIF files reference that folder. If you'd like to alter the color of the pubic hair to a different shade in that color, just open the texture file in an editing suite such as Photoshop (if you have the plugin for editing .DDS files), change the tint to your preference and save. To try out various color schemes for the default body or a custom follower's body, just drag and drop the appropriate .NIF files for you preferred color from the "Data/meshes/actors/character/character assets" section of the custom pack ARMOR MODIFICATIONS: Daywalker bodysuit with Yellow pubes Blue Jeans Daywalker bodysuit with Brown pubes Evil Rose thong with Ginger pubes Sexy Jeans pants with Brown pubes Lich King thong with Brown pubes Lich King thong with Yellow pubes Skimpy Assassin thong with Brown pubes Skimpy Assassin thong with Orange pubes Skimpy Assassin thong with Yellow pubes Velveteen thong with Brown pubes Velveteen thong with Green pubes Velveteen thong with Purple pubes Velveteen thong with Red pubes Velveteen thong with Yellow pubes These files are totally optional. You can install them if you have custom followers and you'd like their custom pubic hair color to continue to show when they wear armor. For the updated, modified additional armors to appear and work correctly, replace your old .ESPs in the "Data" folder with the new ones included in the pack. To get the armors in game, use "help" in the console command to find the armor you want, then do a player.additem using the corresponding code (the armor will be listed as a variant of the original file...like "Skimpy Assassin Thong Yellow"). Assuming the pubic hair textures, body mesh files and armor mesh files are all correctly installed, the pubic hair on the armor will appear as the color listed, regardless of the default pubic hair color or a custom pubic hair setting. For instance, a vanilla follower with default black pubic hair (or a custom follower with custom brown pubic hair) will have yellow pubic hair when "Skimpy Assassin Thong Yellow" is equipped or ginger pubic hair if "Evil Rose Thong Ginger" is equipped, but will revert back to their default color again when the armor is removed. --- Let me know if there are any problems. Due to the weighting, I've had a wide variety of results with seams. Depending on certain ENB /SweetFX settings that sharpen edges, some seams appear while they may disappear when the same settings are bypassed. My current custom texture is a blend of many of my favorite textures and the result of many nights of editing. Until I can get it seamless, it's still a work in progress, but this mod has certain issues with in-game weighting that cause it to be unpredictable with characters and followers whose weight is not set to 1.
  5. Upload size limit for the downloads section is 100MB. I'm trying to slim down the files or split them up, always trying to fix a seam on the arm.
  6. I've created a lot of custom ZGGB-CH textures for my companions. How muscular do you want the map to be? I have created a few different maps with varying degrees of muscularity that I can upload if you'd like. I also have custom meshes that use a variety of different pubic hair colors rather than the default texture set for all females, but these only work with companions that install and utilize their own mesh and texture folders. Can you upload/share the skin textures you made and the pubic meshes/textures? Yes, I can upload them. Sorry, I was busy the past week and haven't checked the site since I made the post. I'm putting the pack together now, but I have class in half an hour, I'll finish the pack and upload it when I get back tonight.
  7. I've created a lot of custom ZGGB-CH textures for my companions. How muscular do you want the map to be? I have created a few different maps with varying degrees of muscularity that I can upload if you'd like. I also have custom meshes that use a variety of different pubic hair colors rather than the default texture set for all females, but these only work with companions that install and utilize their own mesh and texture folders.
  8. Can anyone help explain how to create a follower in CK that will retain their look (ie: modifications to face made with RaceMenu and custom hair)? I'm trying to create a custom follower to share in the downloads section based on some of the characters I've created. I followed the tutorial for turning a character into a follower at this link: http://hubpages.com/hub/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower. However, when I use the SavePCFace command (SPF) to export the character's appearance, it doesn't export all the information. I tried loading the mod and the character just had a vanilla face and hairstyle, it didn't turn out as I expected. Is there a more advanced tutorial available somewhere that explains how to create followers that use custom meshes and textures? I'm trying to get the follower to look like the character I made here:
  9. This is only roughly related in the sense that it features an amputee. Was using the Familiar Faces mod to have my main character interact with some of the custom female characters I've created and the character didn't save properly, resulting in her missing one leg when I found her in the game. The missing leg didn't seem to keep her from propositioning me later, though. Took her up on the offer to add to my character's list of "firsts". She seemed to enjoy herself...
  10. Nice work! Here's Abigail slightly modded to fit Zaselim's ZGGB-CH body.
  11. No, I don't...when I saw that there were some belly physics options with SOS I was interested, but there's still a lot of the programming for customizing things I haven't had the time to learn yet. I'd definitely be interested in seeing those options be available for this mesh, though. For the textures, I initially started with your real girls texture conversion, which I do really like. Another texture I really liked is the Aureolean texture with the massive areolas, so I subtly blended the areola from that texture to give the area around the nipple a bit more coloring. Among the 80-90 follower mods I have, there are a wide variety of textures and meshes, so what I've been doing is taking your base ZGGBCH real girls conversion with my areola edit and then opening that along with the original follower texture. From there I alter the hue, saturation and brightness on the ZGGBCH texture to match the original one. If there are any other unique marks on that follower's custom texture, like tattoos or scars, I copy the original skin and use a layer mask to place those custom markings on the hue/saturation-edited ZGGBCH texture. That way I keep your original texture that fits the body mesh while keeping the custom marks for that unique follower. The one thing I'm trying to figure out is if I can find a way to use different colors of the pubic hair you included that will match each follower's own hair. Right now I have the black hair as the female default. I tried placing the blond file in one of the blond follower's folders, but it didn't override the black version. I've only tried it once, though, so I might be able to figure it out.
  12. No worries, man, I've read the rules on here. I don't post anything to Nexus, I was just saying some of the original follower mods were mods I found on Nexus. I haven't uploaded any files anywhere, my custom files only exist on my hard drive and I didn't intend to post anything on Nexus because most of the material is exclusive from this site. I just posted the list of characters I'm converting textures for in case anyone else is using the mod and wanted to use them to override the original textures that don't work right. ZGGBCH is the only "big booty" mod I've used that gets the female lower body with the right proportions I want while still having big breasts as well. The only other mod I've used that let me create "shot girl" style booties is CBBE with custom Bodyslide presets, but the shape and movement look all wrong with Bodyslide. I figured out how to edit the textures in Photoshop pretty quickly, but I don't have 3dsmax so I'm clueless when it comes to armor/clothing edits. I've included some pictures of some of the members of my Booty Brigade below.
  13. So I've been downloading lots of new attractive followers and bathhouse mods and running a bunch of tests. The way I have it set up now, the followers would use the ZGGBCH body when clothed but some of the custom followers would revert back to their original, non-curvy bodies when disrobing and it was annoying me. Another problem was that some of the textures that came with these custom followers either had a missing hip texture or the texture stretched in a manner in which the nipples on the skin texture didn't line up with the nipple area on the body mesh. Using your original texture files, I've begun to fix my own game, I've begun converting the textures for certain custom followers to replace their default custom skins to fit the ZGGBCH body mesh without any hip gaps, off-center nipples or neck seams/head discolorations (the head discoloration is a problem that can appear when trying to set NPC weight to 100 via the console). Some of the conversions were really straight forward. A few others will take time because there are custom features like makeup, tattoos, freckles, scars, etc. I've done a few conversions of tattooed followers and the transition is seamless, so the results should be pretty good. It's my intention to create custom skins that fit all custom followers and have a few different body variations between my followers to give them more variety, rather than using one mesh/one texture to apply to all my female followers.There is some trial and error required to get some of these right, but once I'm done, I'll upload the ZGGBCH texture conversions to Lovers Lab with links to the original files for the followers I can get permission to share their textures. Some of the followers I use are Nexus-exclusives, so I'll probably just have to keep those custom textures I've made to myself. Followers I'm currently working on converting and their authors:
  14. Got to around level 78 with my original character from the first day the game came out, an Argonian Archer/Dual-Wield character. Spent so much time over the years trying out different mods that somewhere along the line I corrupted my saves, so I just recently started over at the beginning of the year. Basically playing the same character again (level 84 thanks to being able to reset skills with Legendary mode), but with more emphasis on Restoration, Alteration and Illusion magic since I downloaded the Auto-Cast mod. Never played through Dawnguard or Dragonborn before even though I had the DLC, so I'm doing things a bit differently. Much to my surprise, even after playing the game since 2011, there are STILL caves and inns I'm finding for the first time that I hadn't discovered in my previous playthrough. My mods list is almost always capped at 255, but I have around 100 mods just dedicated to custom NPCs and NPC reskins, so I've been deleting the custom NPCs I don't care for when I want to try something new.
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