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Updated: added 6 hairs to the pack.

 

Hey Morten, really appreciate you sharing your work ;)!. If possible, could i request a hair?

http://oblivion.nexusmods.com/mods/images/24077-4-1310037974.jpg (number 14 very long one), if possible? There are hardly any true long hairstyles...

 

If you can, is it possible for that hair to be ported? OR any other really long hairstyles if you can? Cheers, and once again thanks for sharing your awesome work :D!

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Did you fixed the weight of somehairs clipping with the body?

:blush:

 

Unfortunately i tried several times to properly add weight to those hairs, and every attempt resulted in ugly deformation, i am terrible in this :(. I even looked into your hairs and used the same pattern you used to selected the vertices, yet no luck on making it look good weighted.

 

I am really clueless on how to do it right, if you could give me some tips or even give a try on the meshes i would be grateful.

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Did you fixed the weight of somehairs clipping with the body?

:blush:

 

Unfortunately i tried several times to properly add weight to those hairs' date=' and every attempt resulted in ugly deformation, i am terrible in this :(. I even looked into your hairs and used the same pattern you used to selected the vertices, yet no luck on making it look good weighted.

 

I am really clueless on how to do it right, if you could give me some tips or even give a try on the meshes i would be grateful.

[/quote']

 

Well I simply use the blender weight copy script

 

http://wiki.tesnexus.com/index.php/File:Armour_11_Bone_weight_copy.jpg

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1

 

I usually copy from one of the apachii hairs,a complex shape,and do not paint it by hand...

 

And as for deformations...sometimes they happen...when the mesh is too close to the head...and i usually use proportional editing to move it (o in edit mode)

 

I just have blender...and don't know how things works in 3ds...

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Well I simply use the blender weight copy script

 

http://wiki.tesnexus.com/index.php/File:Armour_11_Bone_weight_copy.jpg

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1

 

I usually copy from one of the apachii hairs,a complex shape,and do not paint it by hand...

 

And as for deformations...sometimes they happen...when the mesh is too close to the head...and i usually use proportional editing to move it (o in edit mode)

 

I just have blender...and don't know how things works in 3ds...

 

Damn, i use blender as well and the same boneweight copy process, i guess i didn't choose a good hair to copy the weights:-/. Im going to try it again later, well... at least i am on the right path, thanks :)

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Your molten hair is not showing up when I try edit my character in showracemenu command. The .esp is check-marked.

 

Strange, i tested the path and its correct, so maybe something is conflicting.

Do it appear as a bald head or it just don't appear any new slots at all? maybe your head is incompatible, wich race are you using?

Try testing it by replacing one of hairs from another hair mod a see if it shows up.

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Your molten hair is not showing up when I try edit my character in showracemenu command. The .esp is check-marked.

 

Strange' date=' i tested the path and its correct, so maybe something is conflicting.

Do it appear as a bald head or it just don't appear any new slots at all? maybe your head is incompatible, wich race are you using?

Try testing it by replacing one of hairs from another hair mod a see if it shows up.

[/quote']

 

I'm using cbbe + bbp and my nord character is not bald when I load the game. I even turned off all my other hair mods, but problem still persists, of course, only default hair is available.

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