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This is the last exceptionfile....please tell me how to fix the game so that it can be compatible to wickwhim?

<?xml version="1.0"?>
<root>
    <report>
        <version>2</version>
        <sessionid>ac4f1e1d7acef9145acc1722</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2018-04-09 21:40:53</createtime>
        <buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature>
        <categoryid>scheduling.py:631</categoryid>
        <desyncid>ac4f1e1d7acef9145acc1722</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;)&#xD;
        Traceback (most recent call last):&#xD;
          File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#xD;
        scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#xD;
    </desyncdata>
</report>
</root>
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How did I miss this one! Oh its pretty dark in here :open_mouth:

 

Looks like the lot you were playing isn't Sim friendly. The Master Controller gave up trying to find a path for a sim to get to an object.

 

Probably a good idea to bulldoze the place and start again, unless you can figure out what the object is that can't be reached.

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