Jump to content

Recommended Posts

This is the last exceptionfile....please tell me how to fix the game so that it can be compatible to wickwhim?

<?xml version="1.0"?>
<root>
    <report>
        <version>2</version>
        <sessionid>ac4f1e1d7acef9145acc1722</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2018-04-09 21:40:53</createtime>
        <buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature>
        <categoryid>scheduling.py:631</categoryid>
        <desyncid>ac4f1e1d7acef9145acc1722</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;)&#xD;
        Traceback (most recent call last):&#xD;
          File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#xD;
        scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#xD;
    </desyncdata>
</report>
</root>
Link to comment

How did I miss this one! Oh its pretty dark in here :open_mouth:

 

Looks like the lot you were playing isn't Sim friendly. The Master Controller gave up trying to find a path for a sim to get to an object.

 

Probably a good idea to bulldoze the place and start again, unless you can figure out what the object is that can't be reached.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...