kanilouise Posted April 11, 2018 Posted April 11, 2018 This is the last exceptionfile....please tell me how to fix the game so that it can be compatible to wickwhim? <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>ac4f1e1d7acef9145acc1722</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-04-09 21:40:53</createtime> <buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature> <categoryid>scheduling.py:631</categoryid> <desyncid>ac4f1e1d7acef9145acc1722</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>)
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update
 File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
 File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
 File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
 File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
 File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
 File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
 File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
 File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
 File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
 File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
 scheduling.HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>
 </desyncdata> </report> </root>
Soulbound Posted April 15, 2018 Posted April 15, 2018 How did I miss this one! Oh its pretty dark in here Looks like the lot you were playing isn't Sim friendly. The Master Controller gave up trying to find a path for a sim to get to an object. Probably a good idea to bulldoze the place and start again, unless you can figure out what the object is that can't be reached.
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