elzee Posted September 1, 2011 Posted September 1, 2011 When I try to modify and save LoversIdleAnimsPriority.esp by CSE,the CSE always stops working. Even without changing any thing to theLoversIdleAnimsPriority.esp.CSE crushes every time I click the "SAVE" button. Why? I can save it by TESEdit,but TESEdit can't edit script.
Symon Posted September 2, 2011 Posted September 2, 2011 IIRC, it has esps as masters, which the game engine supports but that the CS does not. You can flip the esps that it depends on into esms with Wrye mash (it will also tell you which ones are masters). Then you need to make those 'fake masters' the masters for the esp. Then the CS will edit it. Then you need to revert those changes to the masters back when you are finished editing.
elzee Posted September 2, 2011 Author Posted September 2, 2011 LoversIdleAnimsPriority.esp has only 2 masters Oblivion.esm Lovers with PK.esm No esp masters. My CSE can save other esps which have 2 esm masters,except LoversIdleAnimsPriority.esp.
Slammer64 Posted September 2, 2011 Posted September 2, 2011 Try using Wrye Bash and use the esmify function on it elzee.
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