Jump to content

Help with modding - Four Play


Recommended Posts

I am trying to create a mod that fires off of four play's animation end event. This is my first mod that's trying to hook up with FP's events, so any help would be appreciated. When trying to compile my script, I'm getting the following compile error: unknown namespace four_play:loaderbase

 

Any idea what I'm doing wrong? I'm just trying to start a simple script to run:

 

Scriptname FP_Test_Main extends ReferenceAlias

import Debug
import Actor

Actor property Player auto
ScriptObject four_play_script
four_play:Main four_play_event

Event OnInit()
	StartTimer(3, 0)
EndEvent

Event onTimer(int aiTimerID)
	If aiTimerID == 0
		Load()
	Endif
	
EndEvent

Function Load()
	Quest Main = Game.GetFormFromFile(0x00002679, "four_play.esp") as quest
	four_play_script = Main.CastAs("four_play:Main")
	
	If !four_play_script
		Debug.notification("Four-Play Framework not found..")
		utility.wait(0.1)
	Else
		Debug.notification("Four play found. Registering for events")
		four_play_event = Main as four_play:Main
		RegisterForCustomEvent(four_play_event, "animation_over")
	Endif
EndFunction

Event four_play:Main.animation_over(four_play:Main akSender, Var[] akArgs)
	Debug.notification("You just had sex")
EndEvent

 

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use