joemann Posted February 9, 2018 Posted February 9, 2018 I am modding the DWR event chain which cycles the slave through training. For some reason I can't figure out, the cycle stops at Pleasure Slave training 2. The problem must be in the added narrative events , probably in .412 ( although this one does trigger correctly) since the warrior slave cycle (which does not have them yet) goes all the way to the end. # .410 Slave evaluation check to see if the training advances (slave ) character_event = { id = RSLS.410 is_triggered_only = yes hide_window = yes immediate = { if = { limit = { has_character_modifier = rsl_slave_pleasure_3 } random_list = { 80 = { # Successfully finished training remove_character_modifier = rsl_slave_pleasure_3 add_character_modifier = { name = rsl_slave_pleasure_complete duration = -1 } clr_character_flag = rsl_slave_training_in_progress remove_trait = broken_in remove_trait = slave add_trait = trained_pleasure_slave if = { limit = { is_female = yes # Female specific } host = { narrative_event = { id = RSLS.43 }} # we describe the effect of the training } if = { limit = { is_female = no # Male specific } host = { narrative_event = { id = RSLS.91 }} # We notify the slaver that the training cycle has completed. } } 20 = { # Failed to advance in training character_event = { id = RSLS.400 } # We cycle the slave through training again } } } if = { limit = { has_character_modifier = rsl_slave_pleasure_2 } random_list = { 80 = { # Successfully finished training remove_character_modifier = rsl_slave_pleasure_2 add_character_modifier = { name = rsl_slave_pleasure_3 duration = -1 } host = {narrative_event = { id = RSLS.42 }} # We get slave_pleasure_2 training } 20 = { # Failed to advance in training character_event = { id = RSLS.400 } # We cycle the slave through training again } } } if = { limit = { has_character_modifier = rsl_slave_pleasure_1 } random_list = { 80 = { # Successfully finished training remove_character_modifier = rsl_slave_pleasure_1 add_character_modifier = { name = rsl_slave_pleasure_2 duration = -1 } host = {narrative_event = { id = RSLS.41 }} # We get slave_pleasure_1 training } 20 = { # Failed to advance in training character_event = { id = RSLS.400 } # We cycle the slave through training again } } } } } # Pleasure Slave training level 1 411 narrative_event = { id = RSLS.41 desc = RSLS411 picture = GFX_evt_rsl.trainsex1 title = rsl_pleasure_slave_training_1 is_triggered_only = yes option = { name = rsl_option_further narrative_event = { id = RSLS.412 } } } # Pleasure Slave training level 1 412 narrative_event = { id = RSLS.412 desc = RSLS412 picture = GFX_evt_rsl.trainsex2 title = rsl_pleasure_slave_training_1 is_triggered_only = yes option = { name = rsl_option1 event_target:rls_slave_target = {character_event = { id = RSLS.400 }} # We cycle the slave through training again up for level 2 } } # Pleasure Slave training level 2 42 narrative_event = { id = RSLS.42 desc = RSLS421 picture = GFX_evt_rsl.trainsex3 title = rsl_pleasure_slave_training_2 is_triggered_only = yes option = { name = rsl_option1 event_target:rls_slave_target = {character_event = { id = RSLS.400 }} # We cycle the slave through training again up for level 3 } } # Pleasure Slave training level 3 43 narrative_event = { id = RSLS.43 desc = RSLS431 picture = GFX_evt_rsl.trainsex3 title = rsl_pleasure_slave_training_3 is_triggered_only = yes option = { name = rsl_option1 event_target:rls_slave_target = { narrative_event = { id = RSLS.90 }} # We notify the slaver that the training cycle has completed. } } The third <if> block is executed but then it stalls. I thought it might be a scope issue so I added the event_target commands ( by the way do I need to redefine the event_target in each new event or does it carry over from previous events) but that does not change anything. Validator does not come up with any errors. Would much appreciate any help.
bjc4yw Posted February 10, 2018 Posted February 10, 2018 Event targets will persist through any events called by the current event, and any events called by those events, etc. RSLS.43 is in host scope, so this: Quote event_target:rls_slave_target = { narrative_event = { id = RSLS.90 }} # We notify the slaver that the training cycle has completed. should probably be just narrative_event = { id = RSLS.90 } # We notify the slaver that the training cycle has completed.
joemann Posted February 10, 2018 Author Posted February 10, 2018 Thanks for your answer. The problem arises earlier in the chain. I think at the level of the last line of event.412. When I play the event in console mode with the Window_hidden off an empty character_event screen pops up ( event .400 ) which blocks the rest of the chain. Event .400 itself works perfectly well itself, but not in combination with the command sent to it by event.412. Could a scope error provoke that?
ngppgn Posted February 10, 2018 Posted February 10, 2018 1 hour ago, joemann said: Thanks for your answer. The problem arises earlier in the chain. I think at the level of the last line of event.412. When I play the event in console mode with the Window_hidden off an empty character_event screen pops up ( event .400 ) which blocks the rest of the chain. Event .400 itself works perfectly well itself, but not in combination with the command sent to it by event.412. Could a scope error provoke that? Hidden events don't need options, but ig you unhid them for debugging you' be well advised to add a dummy option to not get stuck.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.