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FO4:Sanctuary - A few minor changes


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Hello!

 

Ill start by saying that the purpose of this post is to better shape around the mod "sim settlements" - not in an official capacity but in a sort of unrelated one...

what i mean by that is, Sanctuary has several plots... several standing homes, some collapsed ones that can be scrapped and a very appreciated amount of open space that i take advantage of to the best of my abilities. while sanctuary as it stands is good, it could be better - especially later down the road when the settlement starts to expand at roughly 14 - 18 people.

as you can well imagine by this point that's a lot of space to be occupied, of which i can easily find places to squeeze people in comfortably, however there are spaces where i could do so better and even have some room to breath.

 

I'm not very good with the creation kit, I've tried a few times and im still picking up bits and pieces and experimenting with it from time to time. However... if someone were to be able to swap out Some of the standing buildings I've indicated by the "Red X's" down below with the collapsed models i could scrap i would appreciate this very much. thank you.

 

Ariel View.jpg

Isometric View.jpg

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Mod called Scrap Everything does what it says on the tin.  It adds considerably to the scrap list, so you can scrap all that stuff with it.  There are also a few "clean" sanctuary mods, which have varying degrees is clean-up work already done.

 

 

https://www.nexusmods.com/fallout4/mods/24854

https://www.nexusmods.com/fallout4/mods/12878

https://www.nexusmods.com/fallout4/mods/17443

etc.

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14 hours ago, AWP3RATOR said:

Mod called Scrap Everything does what it says on the tin.  It adds considerably to the scrap list, so you can scrap all that stuff with it.  There are also a few "clean" sanctuary mods, which have varying degrees is clean-up work already done.

 

 

https://www.nexusmods.com/fallout4/mods/24854

https://www.nexusmods.com/fallout4/mods/12878

https://www.nexusmods.com/fallout4/mods/17443

etc.

i actually use spring cleaning myself, however there is a problem when you consider adding certain things to the list that you can scrap...

 

one of those is the fact that when you scrap one house you can scrap them all and accidentally go about scrapping several of them and that can be a bit silly to reload and save before entering every building.

 

the thing about sanctuary is that i actually use some of the houses in particular as part of the wall structure and having a "clean sanctuary" would ultimately hinder that

 

EDIT: i had been tinkering with the creation kit and while i am able to remove those houses and place ruined ones in their place i seem to have stumbled apon an issue where in which if i step into an area of the house (empty lot) where a wall or part of the structure was previously part of the world seems to disappear.

 

Testing a fix on this...

 

The fix has worked:

https://www.nexusmods.com/fallout4/mods/13294/

 

New Issue:

Moving Bloatflies / Radroaches Above or Around the collapsed structures.

 

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UPDATE: ive been tinkering with the creation kit a bit and with varying degrees of sucsess in some areas i have been able to sort of complete the idea i had when starting this topic.

 

in other words i have successfully created a small mod that changes Sanctuary into this design and uploaded it.

if you would like to use it or edit it in any way feel free:

 

https://www.nexusmods.com/fallout4/mods/29724/

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