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Can someone post a list of resources for converting mods and animations to SSE?


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Posted

Assuming the mod author it's unavailable (or uninterested) in porting their mod(s) to SSE. I understand people have been fairly successful it porting mods themselves.

 

Obviously, you can't post a converted mod from another author. I've been googling for the process and tools used  in converting mods and animations. A ton of information and some of it is either incomplete or too high level.  

 

Would someone please link a few good sources of information? I'd appreciate it. 

 

Thank you.

Posted

From what I am aware converting is potentially pretty easy, though it does depend on things.

 

1 Get the mod and install it

2 Unpack any ba archives included with said mod, delete the originals, just to make sure there is no confusion with things.

3 Convert any animations if needed using using this program as posted above https://www.nexusmods.com/skyrimspecialedition/mods/2970/

4 Convert any meshes where needed using this program https://rd.nexusmods.com/skyrimspecialedition/mods/4089

5 Convert any .tga files to the correct .dds format used by sse.  This post may help you there https://www.reddit.com/r/skyrimmods/comments/5h6c0p/texture_compression_and_you_skyrim_se_edition/

6 Edit any meshes to use the now.dds format rather than .tga using this program http://niftools.sourceforge.net/wiki/NifSkope

7 Convert any esm to esp, load into sse ck, then save, convert back to esm, use this to do that https://rd.nexusmods.com/skyrimspecialedition/mods/164

8 Load any other esp one by one into sse ck, then save to convert to sse format.

9 Test test and more test to make sure everything is working, fix any problems found.

10 Re-pack mod for storage so you do not have to do this again.

 

Though if the mod uses skse/hdt/nio override/jccontainers or other such then they may not even be convertable without significant work on them.

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