Professorg Posted December 5, 2017 Posted December 5, 2017 Hey guys, as you may know. My prior Patreon project failed, I refunded everyone that had paid into it. This project is 100% free and will be released most likely this month! (at least the pre-alpha anyway). I just wanted to give you guys a screenshot to give you an idea of what it will look like! If you want to help you can either donate or message me and ask what I need help with :) This is a realtime textbased RPG which doesn't rotate around you! The realtime player interaction is still a work in progress though. This project is 100% Open Source and I would love to see you guys help, I will be releasing the github when I have the AI working to converse with the player. I'm releasing this as 100% open source as a kind of sorry for my prior failed project. NOTE: This is not the final look of the project, everything is subject to change! UPDATES: Spoiler 2017-12-10 - Expanded Inventory class to allow for instanced items. These items read from a JSON file to classify all items. the JSON can support custom functions allowing for each item to support its own custom action. - Pain menu has graphics (as displayed in last one) however still needs to have functionality added. - Phone Menu now opens when the player uses the phone item in the inventory, functionality still needs to be added. - First House has more rooms added however has limited functionality. - Minimap is still under heavy development. 2017-12-06 https://imgur.com/H5oisy5 Added right menu containing Status, Pain, Phone, Inventory. More items are added based on your progress through the game, and items you pick up. EG. Your phone will not show in the menu if you do not pick it up TODO this week: Expand on inventory menu, Expand on Pain Menu, Expand on Status Menu, Expand on Phone Menu, Implement first house, Implement Minimap
jonoho Posted December 5, 2017 Posted December 5, 2017 a text based real time rpg. that wont go horribly wrong.
Professorg Posted December 5, 2017 Author Posted December 5, 2017 6 minutes ago, jonoho said: a text based real time rpg. that wont go horribly wrong. To each their own, thanks for your input though. I hope that if you do play it you enjoy it :)
jonoho Posted December 5, 2017 Posted December 5, 2017 i just mean that reading a lot of text and real time down work very well, unless you make a game like typing of the dead or something. cause youre there reading while at the same time having the shit beaten out of you by some random enemy
Professorg Posted December 5, 2017 Author Posted December 5, 2017 9 minutes ago, jonoho said: i just mean that reading a lot of text and real time down work very well, unless you make a game like typing of the dead or something. cause youre there reading while at the same time having the shit beaten out of you by some random enemy I have taken that into consideration. During combat I have a similar system planned for how some RPG Maker games handle it. in which the player gains their attack stamina then when that is full the game "pauses" and awaits player input. This is also similar for interaction, for example, while talking to an NPC, time will slow down enough that the player can get in a response without the NPC walking away. There are some things that I may have overlooked but those I'm sure will be brought up. If you do have any more feedback or questions I'm always happy to reply :)
herpman Posted May 24, 2018 Posted May 24, 2018 So given that you've opened the door for other users to help, I presume this is basically gonna be pretty open-ended in terms of what one can expect to see?
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