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Remove (all) AI packages via script


SAC

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Posted
9 hours ago, Reginald_001 said:

I don't think you need to fiddle too much with your package, in order for your NPC to remain sitting, all you need to do is set the proper scene flags as I showed above. With just a simple package with ignore combat and no combat alert checked, and these flags set properly, they'll always stay put until you tell them otherwise.

 

TY!! I wanted to fully go through the other solution first because it was closer to what I already had implemented so far - basically I just needed to re-do the package and do the setlinkedref stuff, your solution is a little more different (I never worked with scenes and stuff) :)

 

 

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