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Custom Container Issue


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I have a created a custom container' date=' added sounds etc but whenever I go to it in game it cannot be opened. :(

 

It's acting like it is static.

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I find I can make any object a container, simply by creating a new container in the CS, and using the nif for it. I'm assuming you did that? If you just place the mesh without making it a container in the CS, it won't act like one.

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Yeah I created a new one. Assigned the mesh' date=' sounds, items but doesn't do anything in game.

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To be sure I'm understanding what's happening correctly. You can't open the container, or the animation for the container opening doesn't happen? (Ala HarvestContainer style?)

 

It sounds like you're doing it correctly, so I'm not sure what's going on.

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