adrenaline Posted June 29, 2012 Posted June 29, 2012 I made a headphone, but it has the light reflection problem. Last time I made a sportbra, which also has the same problem, so I dare not upload it. It's too hard to explain, so I uploaded the screenshots. And another thing: it seems the smaller the UV map is, the bigger the problem of the reflection. I am not sure of this. I have upload two version of the headphone, one is normal and the other is narrow. Please choose the normal version to check. and I have uploaded the blender file of normal version headphone. The File Fig.1. the light reflection problem. Fig2.1 Location: Basement of IC Arena.
adrenaline Posted July 6, 2012 Author Posted July 6, 2012 Problem is solved. This nice man, Ghogiel ,answered my question. http://forums.nexusmods.com/index.php?/topic/720646-light-reflection-problem/page__pid__5727653#entry5727653 Ghogiel Posted Yesterday, 06:24 PM Try openning the nif in nifskope > spells> batch > update tangent space. If that doesn't solve it that means you have issues with the UV that will not allow the tangents and binormals to be properly calculated, but looking at the image it would appear where the errors show up the unwrap there should be fine.
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