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More Daedra mods?


Daguy

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Posted

Hm. I'm doing another playthrough of the Oblivon man quest, and the battles feel laughable.

 

Does anyone know of any mods that simply adds more Daedra to the outside of gates and inside Oblivion?

 

I know about Enhanced Daedric Invasion but its a little too involved, and easily ends up with empty cities and corrupt spawnpoints that cause crashes when you enter their cells. And thats not even getting into mod conflicts.

 

No, i'm just looking for a simple mod that adds more Dremora and such to existing gate spawns and inside Oblivion itself.

 

I don't suppose anyone can suggest any?

Posted

Thank you, but sadly that looks to be much more intensive than just a few Daedra, and thats all i'm really looking for. I'm pretty happy with vanilla oblivion and unlevelled lists.

Posted

Thank you' date=' but sadly that looks to be much more intensive than just a few Daedra, and thats all i'm really looking for. I'm pretty happy with vanilla oblivion and unlevelled lists.

[/quote']

 

What about Enhanced Daedric Invasion

http://oblivion.nexusmods.com/mods/9858

 

Or Firefly101 Daedra Attacks

http://oblivion.nexusmods.com/mods/36106

 

I found Enhanced Daedric Invasion to be a little invasive, sadly. However, Daedric Attacks looks like just what I want. Thank you. =)

 

 

or you could try this one which produces more bad guys of every kind http://oblivion.nexusmods.com/mods/2876

 

That looks awesome, but not for this playthrough. Thanks though. Think i'll definetly be downloading that at some point.

Posted

Well I had posted a link to the "Complete Dremora Pack" some time ago in another thread, the old link appears to be down but I did google search and found this one: http://platform.tesnexus.com/downloads/file.php?id=38879

 

What this mod does is add a bunch more dremora to the oblivion worlds. You can control to a degree how many are added by what plugins you enable. I put them all and it makes battling through to an oblivion sigil stone quite a bit tougher!

Posted

Thanks, that looks awesome. Now I just need to fidn an active link, because thats apparantly dead too. :P

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