Delzaron Posted October 24, 2016 Posted October 24, 2016 Hi I think to transfer some old projects I write for Skyrim to Fallout 4; - Commonwealth horror : a plant, a pack of raiders. On the schedule : sex, mutation, breeding creatures, capture people and feed the ancient with them, etc... - Mind tranfer : use the memory device to explore the stories (the Hound, 10 little nigers, etc...) and find clues about the race of Yith. - a story about dunwicj witches. Sex in forest included. Does people know how it's diffucult to create quests with Fallout 4 ? It was already an hell to design sme NPCs, so...
Deep Player Posted October 25, 2016 Posted October 25, 2016 i don't know why ,but when i saw you keep remind me this"humanoids from the deep" http://www.imdb.com/title/tt0080904/http://www.imdb.com/title/tt0117506/it just looks like Mirelurk King ,and Lurker in Skyrimmaybe it can have some bad end in fallout4 this time
Delzaron Posted October 25, 2016 Author Posted October 25, 2016 i don't know why ,but when i saw you keep remind me this "humanoids from the deep" http://www.imdb.com/title/tt0080904/ http://www.imdb.com/title/tt0117506/ it just looks like Mirelurk King ,and Lurker in Skyrim maybe it can have some bad end in fallout4 this time Yes... See From the Deeps for Skyrim for a mod about Dagon... I not planning to do the same for Fallout 4, and Far Harbor is already an innsmouth like fishing village, but yes, mirelurks will be great in that case. For the raider group, I plan to use Fog crawlers, maybe mirelurks. For the novels, I plan to use a mutant dog with custo texture ad the Hound, and surely other creatures as creatures... Crab like things are good materiels for horro lovecraft themed mods.
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