sames99113 Posted October 21, 2016 Posted October 21, 2016 I'm trying to make custom animation with blender. when in the blender, all animations works fine (it has multiple actors in the scene) but in the sims 4, animation's working but their position is weird..it just..messed up is there a way to save there X axis and y axis for right position in blender? or should i check with something for actors personal position?
fordirty Posted October 22, 2016 Posted October 22, 2016 I had the same problem when I made my very first animation in blender. It's likely got to do with the position of this orange dot This dot must always stay in this position. Make sure that when you're moving your rig, you move it with 'pose' selected like so see how 'pose' is highlighted? So when you move your rigs, it should look like this Notice how the dot stayed in place, it must always be at the 0 position. Hope this makes sense! I'm not a blender expert so I'm afraid I don't know all the correct terminology, but the issue I had sounds very similar to what you're experiencing. Good luck!
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