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[help] making animation for TS4 with blender error


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I'm trying to make custom animation with blender.

 

when in the blender, all animations works fine (it has multiple actors in the scene)

 

but in the sims 4, animation's working but their position is weird..it just..messed up

 

is there a way to save there X axis and y axis for right position in blender?

 

or should i check with something for actors personal position? 

 

 

 

 

 

 

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I had the same problem when I made my very first animation in blender. It's likely got to do with the position of this orange dot

003ada16f6.jpg

This dot must always stay in this position. Make sure that when you're moving your rig, you move it with 'pose' selected like so

889022c1a6.png see how 'pose' is highlighted?

So when you move your rigs, it should look like this

c26522c605.jpg

Notice how the dot stayed in place, it must always be at the 0 position.

 

Hope this makes sense! I'm not a blender expert so I'm afraid I don't know all the correct terminology, but the issue I had sounds very similar to what you're experiencing. Good luck! :)

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