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Creating a Static Actor...


nehaberlan

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Posted

Hi,

 

I'm trying to create an activator by changing its .nif. Before, I created one, and I changed its shape by using "Edit" option in the Model of the Activator.

 

This time I would like to use a full body like a mannequin or an immobile NPC (that NPC can be a custom one...).

 

The main purpose is when I touch it, the activator runs.

 

For that reason I need a full body nif file. I tried to create import each body parts hands.nif, feet.nif, head.nif to a body.nif via NifSkope, and then I saved it as a fullbody.nif. But, in the Creation Kit, I should make a mistake (or mistakes). The Creation Kit doesn't show the head part.

 

The FemaleHead.nif's Body Parts selected as SBP_230_HEAD, SBP_130_HEAD, SBP_143_EARS originally. Is it normal? I tried to assign them SBP 30, 30 and 43 also. It didn't work also.

 

Maybe, adding the activator script to the NPC that I would like to use can be an option. I do not know...

 

What would you suggest?

 

Thanks in advance...

 

 

 

Posted

Anything wrong with just cloning the mannequin and changing the script?

 

 

A mannequin has own script. Removing that script, then adding my own script would work?

 

I'll try that...

 

Thank you for your advice...

 

:)

 

  • 2 weeks later...
Posted

Anything wrong with just cloning the mannequin and changing the script?

 

I could just find a time to try your suggestion.

 

I created an actor NPC first. Then, I duplicated & renamed the PlayerHouseMannequin as Mannequin01.

 

PlayerHouseMannequin has a script named MannequinActivatorSCRIPT. I deleted it from my new mannequin. I added my custom script to my mannequin.

I didn't touch the MannequinStay Package in the AI Packages. I kept it by its own.

 

In the Template Data, Actor Base, I just selected "Use Traits".

In the ActorBase, I assigned it to my new actor NPC.

 

Then, it worked.

 

Thanks a lot...

 

:)

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