nehaberlan Posted October 15, 2016 Posted October 15, 2016 Hi, I'm trying to create an activator by changing its .nif. Before, I created one, and I changed its shape by using "Edit" option in the Model of the Activator. This time I would like to use a full body like a mannequin or an immobile NPC (that NPC can be a custom one...). The main purpose is when I touch it, the activator runs. For that reason I need a full body nif file. I tried to create import each body parts hands.nif, feet.nif, head.nif to a body.nif via NifSkope, and then I saved it as a fullbody.nif. But, in the Creation Kit, I should make a mistake (or mistakes). The Creation Kit doesn't show the head part. The FemaleHead.nif's Body Parts selected as SBP_230_HEAD, SBP_130_HEAD, SBP_143_EARS originally. Is it normal? I tried to assign them SBP 30, 30 and 43 also. It didn't work also. Maybe, adding the activator script to the NPC that I would like to use can be an option. I do not know... What would you suggest? Thanks in advance...
SlapMeSilly Posted October 17, 2016 Posted October 17, 2016 Anything wrong with just cloning the mannequin and changing the script?
nehaberlan Posted October 20, 2016 Author Posted October 20, 2016 Anything wrong with just cloning the mannequin and changing the script? A mannequin has own script. Removing that script, then adding my own script would work? I'll try that... Thank you for your advice...
nehaberlan Posted October 28, 2016 Author Posted October 28, 2016 Anything wrong with just cloning the mannequin and changing the script? I could just find a time to try your suggestion. I created an actor NPC first. Then, I duplicated & renamed the PlayerHouseMannequin as Mannequin01. PlayerHouseMannequin has a script named MannequinActivatorSCRIPT. I deleted it from my new mannequin. I added my custom script to my mannequin. I didn't touch the MannequinStay Package in the AI Packages. I kept it by its own. In the Template Data, Actor Base, I just selected "Use Traits". In the ActorBase, I assigned it to my new actor NPC. Then, it worked. Thanks a lot...
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