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[REL] Diablo (humanoid model)


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Update 2:

 

-Properly working tail model.

-Cleaned up archive.

-Changed esp name for clarification. Please disable your old esp.

 

NOTE:

- This replaces your skeletons with the beast skeletons for male and females. This isn't a problem, unless you're using custom skeletons. If so, don't copy those files and replace your custom skeleton with a beast skeleton yourself.

- May (will probably not) work for custom races. You'll have to go into the esp and fix that yourself. See http://skyrim.nexusmods.com/mods/13995 for more info.

- Technical info: I did this by copying the BGED block from an existing tail onto the new armor mesh. See here: http://forums.nexusmods.com/index.php?/topic/714802-custom-tails/

 

screenshot530d.jpg

 

4shared reupload: http://www.4shared.com/rar/Ie5hOX-8/Demon_armor.html'>http://www.4shared.com/rar/Ie5hOX-8/Demon_armor.html

 

--------------------------------------------------------

 

This was a fun project, made more so by the fact that the anatomy is all screwed up, I had to skin the whole thing by hand (no rigging data), and various nifskope problems. Some UV distortions but overall looks OK for now.

 

Updated: All known issues fixed. Arms may clip with each other (but skyrim does not have any four-armed model skeletons unfortunately). Did not rig tail to the beast skeleton (so it's static). Everything else looks good.

 

(Forgot to mention: rename diablo_body_tail.nif to diablo_body.nif if you want the tail to be tapered. I just left the original file as is to leave it potentially riggable in the future if we get a properly working combined skeleton (as in oblivion). Remember we only got the maximum compatibility skeleton several years after release.

 

See screens below:

 

firetrail2.jpg

 

lordofterror.jpg

 

map2hp.jpg

 

4shared reupload: http://www.4shared.com/rar/Ie5hOX-8/Demon_armor.html

 

Craft under Daedric or "help demon 4".

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Preview screens. I need to get back to a real computer (i.e. not a laptop) to finalize this.

 

Head mesh is unfortunately empty if looked from below (because obviously there's no geometry there in the actual game). Other than that, no obvious problems.

 

Retextured, 4096x4096 with new normals. (blizzard's orig textures were a soupy 1024x1024 mess).

 

firetrail2.jpg

 

lordofterror.jpg

 

map2hp.jpg

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Posting the stuff in first post.

 

There's really no shortcut to doing this, roughly I did this:

 

1. Googled "extracting diablo 3 models" (This came up which was helpful: http://forums.runicgames.com/viewtopic.php?f=6&t=23069 )

2. Found out that the model imported w/o the skeleton (makes this so much harder)

3. Manually adapted the mesh to the skeleton (I'm sure lots of posts on here on how to do this. Mainly I used 3ds max to soft select, shift in edit poly mode, and also some relax). This takes a long time to a REALLY REALLY long time depending).

4. Use Skin Wrap to do a rough skinning to a skyrim body (this is fast)

5. Try it out in game (after Nifskope editing, again there are posts on this), and fix polygon explosion issues with more skinning - again takes a really long time, and is never perfect esp around the joint areas.

6. Fix stuff until I'm satisfied or give up, or both.

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I just had a idea!

 

Should make a addition to this armor so when you equip the mod... (wait for it)

 

(dramatic pause)

 

 

every faction hates you and tries to kill you!

 

And add Sanguinare Vampiris to it as well!

 

 

What you think?

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  • 2 weeks later...
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  • 4 weeks later...

The copy available on the Russian site seems to have been modified. It wouldn't show up in the crafting menu, even once I changed the weird gibberish names (probably in Russian) into some real ones. Had to add them via console in the end.

 

Still, even then, only part of it shows up in game. The helmet, boots and gauntlets show up, but the armour won't. I tried modifying it in CK, but I can't find what's wrong with it.

 

cya

Raziel-chan

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The copy available on the Russian site seems to have been modified. It wouldn't show up in the crafting menu' date=' even once I changed the weird gibberish names (probably in Russian) into some real ones. Had to add them via console in the end.

 

Still, even then, only part of it shows up in game. The helmet, boots and gauntlets show up, but the armour won't. I tried modifying it in CK, but I can't find what's wrong with it.

 

cya

Raziel-chan

[/quote']

 

If what you said is true, I think they change something in the armour part.... it has wings in their webpage's photo. [i didn't see wings in the original one]

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