swiftaloe Posted June 12, 2016 Posted June 12, 2016 i dont know why but every time i go near the whiterun stable i get CTD. it was not happening before. so hears my log. what wrong? Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm RaceCompatibility.esm SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm ZaZAnimationPack.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm dcc-soulgem-oven-000.esm hdtHighHeel.esm ApachiiHairFemales.esm Inn Girls Resources.esm daymoyl.esm SGEyebrows.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp dD - Realistic Ragdoll Force - Realistic.esp SkyUI.esp zzArmormashups.esp Skyrim Immersive Creatures.esp AmazingFollowerTweaks.esp DW Enemies and Wanderers.esp Immersive Wenches.esp Ordinator - Perks of Skyrim.esp Skyrim Immersive Creatures - DLC2.esp SexLab_DibellaCult.esp SassyTeen.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLab-Stories.esp HentaiCreatures.esp One With Nature - DG+DB.esp Victoria Velina Revamped.esp Artifacts.esp sanguinesDebauchery.esp Hothtrooper44_Armor_Ecksstra.esp EnhancedCharacterEdit.esp DW Commoners.esp KS Hairdo's.esp 12FemaleBrows.esp CharacterMakingExtender.esp LeftHandRings - Dawnguard.esp LeftHandRings.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Facelight.esp SOS - Smurf Average Addon.esp NonSexLabAnimationPack.esp SLAnimLoader.esp UIExtensions.esp SLAL_AnimationsByLeito.esp MoreNastyCritters.esp UnreadBooksGlow.esp SC07SexLabRandomAttack.esp SexLab STDs.esp SL Deadly Drain.esp BDIC.esp AddItemMenu.esp SlaveTats.esp IronWolf Shield.esp TheDragonWall.esp Brows.esp TrueBrows.esp RavenWarpaints.esp MikanEyes All in one.esp Player Size Adjuster.esp saLa_Hairs.esp SGHairPack01.esp SGHairPack02.esp SGHairPack03.esp SGHairPack04.esp SGHairPack05.esp Sotteta Necromancer Outfit.esp Dragon Combat Overhaul.esp Eyes of Aber.esp ChickMo.esp Eloise Follower.esp ChaosDragons.esp BeastessLair.esp Deviously Cursed Loot.esp SimpleSlavery.esp CZHCAD.esp KNM_Mour.esp More Interesting Loot for Skyrim.esp SexLab_Dialogues.esp SexLab-StoriesDevious.esp dc-pony-pack-000.esp Follower Neisa.esp Schlongs of Skyrim.esp Arachnophobia.esp Recorder Follower Base.esp RosaFollower.esp Mirielle Follower.esp pchs_loansharks.esp Devious Deviants.esp My Home Is Your Home.esp MF_RadiantProstitution.esp Apocalypse - The Spell Package.esp Apocalypse - Dragonborn Staff Crafting.esp Apocalypse - Ordinator Compatibility Patch.esp LoversComfort.esp Follower Neisa Wardrobe.esp LustmordVampireArmor.esp destinydagger.esp Daedric Reaper Armor.esp JaxonzEnhGrab.esp CShacks.esp LostGrimoire.esp Norae Follower.esp Cute Serana.esp Alternate Valerica.esp Size Does Matter HF.esp Cute Adoptable.esp Deadly Wenches.esp SLALAnimObj.esp NS_HuntingGroundsOutfit.esp IndividualizedShoutCooldowns.esp dc-untamed-000.esp dc-untamed-100-stfu-wolf.esp dc-untamed-100-stfu-spriggan.esp FNISSexyMove.esp Alternate Start - Live Another Life.esp Bijin Warmaidens.esp Bijin NPCs.esp Bijin Wives.esp FemaleWeaponScale.esp FNIS.esp XPMSE.esp Papyrus.0.log
Tefajo Posted June 12, 2016 Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter)
swiftaloe Posted June 12, 2016 Author Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i?
Tefajo Posted June 12, 2016 Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i? I dont think so. If you were using old unofficial patches you might have 1 or 2 mods that have a dependency on them and therefore you would have to change their masters first, but since you are not you wont find yourself in this situation. Download and install it http://www.nexusmods.com/skyrim/mods/71214/? Just place it after dragonborn.esm in your load order. What i do not know is that if installing the patch during a game in progress could affect it or not In anycase, the patch fixes soooooo many things that i would still advice you to install it and start the game all over again if needed. Check this for details http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html
swiftaloe Posted June 12, 2016 Author Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i? I dont think so. If you were using old unofficial patches you might have 1 or 2 mods that have a dependency on them and therefore you would have to change their masters first, but since you are not you wont find yourself in this situation. Download and install it http://www.nexusmods.com/skyrim/mods/71214/? Just place it after dragonborn.esm in your load order. What i do not know is that if installing the patch during a game in progress could affect it or not In anycase, the patch fixes soooooo many things that i would still advice you to install it and start the game all over again if needed. Check this for details http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html i installed usleep and moved it under drgonborn, still crashin when i get close to the stables.
Tefajo Posted June 12, 2016 Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i? I dont think so. If you were using old unofficial patches you might have 1 or 2 mods that have a dependency on them and therefore you would have to change their masters first, but since you are not you wont find yourself in this situation. Download and install it http://www.nexusmods.com/skyrim/mods/71214/? Just place it after dragonborn.esm in your load order. What i do not know is that if installing the patch during a game in progress could affect it or not In anycase, the patch fixes soooooo many things that i would still advice you to install it and start the game all over again if needed. Check this for details http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html i installed usleep and moved it under drgonborn, still crashin when i get close to the stables. Ok, crashes on a specific place are usually done by mesh / lighting conflicts. Since some meshes can be installed via mods that do not add any plugins you might have mods that are not listed on your load order but still affect that cell. Because of this, i can only give you hints / explain what could be wrong but it is you the one who will have to do some research. For example, there is a well known bug that causes CTD on Windhelm bridge. Tamriel Reloaded HD has a ELFX patch, but it is meant for ELFX 2.0 and not 3.0, so if you have the updated version the game will crash. A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present) If you do this experiement and you notice you can get further (or closer) without crashing then i am probably right. Do you use SMIM? Check if the mods you have offer a SMIM patch Do you have any texture / architecture mods installed? (like Skyrim HD 2k, Amidianborn farmhouses, etc) Try disableing them a moment and see what happens How about any lighting mods? I do not see RLO nor ELFX, be sure you dont have any mods that were taylored to use with those mods in mind.
spoonsinger Posted June 12, 2016 Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i? I dont think so. If you were using old unofficial patches you might have 1 or 2 mods that have a dependency on them and therefore you would have to change their masters first, but since you are not you wont find yourself in this situation. Download and install it http://www.nexusmods.com/skyrim/mods/71214/? Just place it after dragonborn.esm in your load order. What i do not know is that if installing the patch during a game in progress could affect it or not In anycase, the patch fixes soooooo many things that i would still advice you to install it and start the game all over again if needed. Check this for details http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html i installed usleep and moved it under drgonborn, still crashin when i get close to the stables. Ok, crashes on a specific place are usually done by mesh / lighting conflicts. Since some meshes can be installed via mods that do not add any plugins you might have mods that are not listed on your load order but still affect that cell. Because of this, i can only give you hints / explain what could be wrong but it is you the one who will have to do some research. For example, there is a well known bug that causes CTD on Windhelm bridge. Tamriel Reloaded HD has a ELFX patch, but it is meant for ELFX 2.0 and not 3.0, so if you have the updated version the game will crash. A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present) If you do this experiement and you notice you can get further (or closer) without crashing then i am probably right. Do you use SMIM? Check if the mods you have offer a SMIM patch Do you have any texture / architecture mods installed? (like Skyrim HD 2k, Amidianborn farmhouses, etc) Try disableing them a moment and see what happens How about any lighting mods? I do not see RLO nor ELFX, be sure you dont have any mods that were taylored to use with those mods in mind. "A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present)" That's actually cunning, however doesn't help if it was a NPC HDT issue or they were waving around wonky sword mesh. I'd look for something which could have changed between the last time the person were at the position and this point in time, (which is actually probably an NPC waving around a wonky sword or wearing a crapped out armor mesh). Edit :- might sound silly, but how many of us have just add armor or weapons packages to the game, (or merged them into a big weapon/armor esp), without actually testing them? (i.e. it's the surprise of finding it which is the thing so you don't want to spoil it). Depending on Mod or your load out, those weapons & armor can be added to non-specific NPC's based on level. So if they are wearing or wielding a specific bit of equipment which is buggered, you can get CTD's at random times, even if you have been in the same area at some previous point. It's really really annoying, but does happen.
swiftaloe Posted June 12, 2016 Author Posted June 12, 2016 Is this the first time you approach whiterun? You know, when the "companions fighting a giant" event occurs If it is i think Unofficial Skyrim Legendary Edition Patch solves it (USLEEP, wich you dont have.. nor any other unofficial patch for that matter) i have been to white run before, already did the giant encounter and have to go in to whiterun. this is happening on my way back from killing the first dragon at the watchtower. this usleep, i dont need to reinstall anything afterwords do i? I dont think so. If you were using old unofficial patches you might have 1 or 2 mods that have a dependency on them and therefore you would have to change their masters first, but since you are not you wont find yourself in this situation. Download and install it http://www.nexusmods.com/skyrim/mods/71214/? Just place it after dragonborn.esm in your load order. What i do not know is that if installing the patch during a game in progress could affect it or not In anycase, the patch fixes soooooo many things that i would still advice you to install it and start the game all over again if needed. Check this for details http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html i installed usleep and moved it under drgonborn, still crashin when i get close to the stables. Ok, crashes on a specific place are usually done by mesh / lighting conflicts. Since some meshes can be installed via mods that do not add any plugins you might have mods that are not listed on your load order but still affect that cell. Because of this, i can only give you hints / explain what could be wrong but it is you the one who will have to do some research. For example, there is a well known bug that causes CTD on Windhelm bridge. Tamriel Reloaded HD has a ELFX patch, but it is meant for ELFX 2.0 and not 3.0, so if you have the updated version the game will crash. A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present) If you do this experiement and you notice you can get further (or closer) without crashing then i am probably right. Do you use SMIM? Check if the mods you have offer a SMIM patch Do you have any texture / architecture mods installed? (like Skyrim HD 2k, Amidianborn farmhouses, etc) Try disableing them a moment and see what happens How about any lighting mods? I do not see RLO nor ELFX, be sure you dont have any mods that were taylored to use with those mods in mind. "A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present)" That's actually cunning, however doesn't help if it was a NPC HDT issue or they were waving around wonky sword mesh. I'd look for something which could have changed between the last time the person were at the position and this point in time, (which is actually probably an NPC waving around a wonky sword or wearing a crapped out armor mesh). i think something along these lines is whats wrong. and i think its (http://www.loverslab.com/topic/34654-pony-pack-1/page-1) this, and/or a combination with HDT highheals. because there are 2or 3 new npc's at the stables and 2 of them are "ponygirls" that are missing hands and i think feet sometimes. and there is usually a horse walking away from one of them into the stables, so i think something like the horse is trying to get some and the game freaks out since the pony girls are using bondage gears from Devious devises or something with HDT high heals. because i load back into an older save and i go near them and the HDT high heals thing pops up saying it adjusted the height or whatever, an i can get past them. when i was crashing i dident get this. this is just a guess on my part tho.
swiftaloe Posted June 12, 2016 Author Posted June 12, 2016 i dont know what going on anymore............ here is the latest log from just now. im crashing on my older saves now to, if anyone could help me figure whats causing this that would be great. Papyrus.0.log
swiftaloe Posted June 12, 2016 Author Posted June 12, 2016 i dont know what going on anymore............ here is the latest log from just now. im crashing on my older saves now to, if anyone could help me figure whats causing this that would be great. i also did a SKSE crash dump thing Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 10586 MP (4 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.10586.0 (th2_release.151029-1700) Machine Name: Debug session time: Sun Jun 12 17:13:15.000 2016 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:00.000 Kernel time: 0 days 0:00:07.000 User time: 0 days 0:00:49.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for atiumdag.dll *** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 *** The OS name list needs to be updated! Unknown Windows version: 10.0 *** FAULTING_IP: TESV+9f101a 00df101a c70700000000 mov dword ptr [edi],0 EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00df101a (TESV+0x009f101a) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000001 Parameter[1]: 00000000 Attempt to write to address 00000000 DEFAULT_BUCKET_ID: NULL_POINTER_WRITE PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000001 EXCEPTION_PARAMETER2: 00000000 WRITE_ADDRESS: 00000000 FOLLOWUP_IP: TESV+9f101a 00df101a c70700000000 mov dword ptr [edi],0 FAULTING_THREAD: 00000d1c PRIMARY_PROBLEM_CLASS: NULL_POINTER_WRITE BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_WRITE LAST_CONTROL_TRANSFER: from 00d52235 to 00df101a STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0019fa74 00d52235 0019fa94 0019faa0 3832ada0 TESV+0x9f101a 0019fa78 0019fa94 0019faa0 3832ada0 37bf0a0c TESV+0x952235 0019fa7c 0019faa0 3832ada0 37bf0a0c 00000011 0x19fa94 0019fa94 00000000 00000014 12013c60 00000000 0x19faa0 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+9f101a FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: NULL_POINTER_WRITE_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_WRITE_TESV+9f101a WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/009f101a.htm?Retriage=1 Followup: MachineOwner start end module name 00400000 01e12000 TESV TESV.exe 02020000 02036000 XINPUT1_3 XINPUT1_3.dll 02110000 02133000 WINMMBASE WINMMBASE.dll 10000000 10047000 binkw32 binkw32.dll 40ac0000 414a8000 steamclient steamclient.dll 57c40000 57d62000 gameoverlayrenderer gameoverlayrenderer.dll 57d70000 57e85000 dbghelp_57d70000 dbghelp.dll 57e90000 58151000 Steam2 Steam2.dll 58160000 58296000 Steam Steam.dll 582a0000 582c2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 582d0000 583a1000 nioverride nioverride.dll 583b0000 58f70000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 58f70000 58fb9000 hdtHighHeelNative hdtHighHeelNative.dll 58fc0000 59046000 chargen chargen.dll 59050000 5913e000 StorageUtil StorageUtil.dll 59140000 591d2000 SexLabUtil SexLabUtil.dll 591e0000 59249000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 59250000 59276000 OutfitFactory OutfitFactory.dll 59280000 592bc000 OneTweak OneTweak.dll 592c0000 592fc000 MfgConsole MfgConsole.dll 59300000 59323000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 59330000 59565000 JContainers JContainers.dll 59570000 595a5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 595b0000 596b1000 DeviousDevices DeviousDevices.dll 596c0000 5972d000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 59730000 59771000 AddItemMenu AddItemMenu.dll 59780000 59865000 skse_1_9_32 skse_1_9_32.dll 59870000 59896000 skse_steam_loader skse_steam_loader.dll 598a0000 59a85000 D3DX9_42 D3DX9_42.dll 59a90000 59a97000 X3DAudio1_7 X3DAudio1_7.dll 59aa0000 59ac8000 steam_api steam_api.dll 59ad0000 59b41000 hook hook.dll 60000000 60021000 CSERHelper CSERHelper.dll 618d0000 6195e000 XAudio2_6 XAudio2_6.dll 6a6b0000 6a7c1000 tier0_s tier0_s.dll 6bbe0000 6bc36000 vstdlib_s vstdlib_s.dll 6be40000 6c6a5000 atiumdva atiumdva.dll 6c6b0000 6cdca000 atiumdag atiumdag.dll 6ce90000 6cfc2000 aticfx32 aticfx32.dll 6d690000 6d69a000 hid hid.dll 6d6d0000 6d6ec000 atiu9pag atiu9pag.dll 6dec0000 6dfae000 msvcr120 msvcr120.dll 6dfb0000 6e021000 msvcp120 msvcp120.dll 6e030000 6e066000 dinput8 dinput8.dll 6e250000 6e2d6000 dsound dsound.dll 6f000000 6f022000 devobj devobj.dll 6f030000 6f085000 MMDevAPI MMDevAPI.dll 6fe90000 6fef8000 AudioSes AudioSes.dll 71290000 71298000 wsock32 wsock32.dll 713a0000 713a9000 avrt avrt.dll 71a70000 71b02000 comctl32 comctl32.dll 71d50000 71f1b000 d3d9 d3d9.dll 720d0000 720fd000 fwbase fwbase.dll 72940000 72964000 winmm winmm.dll 72e10000 72ed8000 WinTypes WinTypes.dll 72fb0000 730fb000 propsys propsys.dll 73100000 7323f000 dbghelp dbghelp.dll 73240000 7324b000 davhlpr davhlpr.dll 73d60000 73d68000 version version.dll 73f20000 73f95000 uxtheme uxtheme.dll 73fa0000 73fc1000 dbgcore dbgcore.dll 74000000 7400a000 secur32 secur32.dll 74020000 7403d000 dwmapi dwmapi.dll 74120000 7414f000 IPHLPAPI IPHLPAPI.DLL 744c0000 744ca000 CRYPTBASE CRYPTBASE.dll 744d0000 744ee000 sspicli sspicli.dll 744f0000 74548000 bcryptPrimitives bcryptPrimitives.dll 74550000 74a4a000 windows_storage windows.storage.dll 74ab0000 74b9b000 ole32 ole32.dll 74ba0000 74bac000 kernel_appcore kernel.appcore.dll 74c10000 74c52000 wintrust wintrust.dll 74c60000 7605e000 shell32 shell32.dll 76060000 7606f000 profapi profapi.dll 76110000 76202000 comdlg32 comdlg32.dll 76210000 7626e000 FirewallAPI FirewallAPI.dll 76270000 7629b000 imm32 imm32.dll 762a0000 762ff000 ws2_32 ws2_32.dll 76310000 76457000 user32 user32.dll 76460000 7650d000 rpcrt4 rpcrt4.dll 76510000 766cd000 combase combase.dll 766d0000 766eb000 imagehlp imagehlp.dll 766f0000 767d0000 kernel32 kernel32.dll 767e0000 76864000 clbcatq clbcatq.dll 76870000 76876000 psapi psapi.dll 76880000 7690d000 SHCore SHCore.dll 76910000 76d1b000 setupapi setupapi.dll 76d20000 76db2000 oleaut32 oleaut32.dll 76dc0000 76dd3000 netapi32 netapi32.dll 76de0000 76e9e000 msvcrt msvcrt.dll 77070000 7707e000 msasn1 msasn1.dll 77080000 770fb000 advapi32 advapi32.dll 77100000 77145000 shlwapi shlwapi.dll 77150000 7729f000 gdi32 gdi32.dll 772a0000 7741e000 KERNELBASE KERNELBASE.dll 77420000 77457000 cfgmgr32 cfgmgr32.dll 77460000 775d9000 crypt32 crypt32.dll 775e0000 77624000 powrprof powrprof.dll 77630000 77674000 sechost sechost.dll 77680000 7779f000 msctf msctf.dll 777a0000 7791b000 ntdll ntdll.dll
crazycow Posted June 13, 2016 Posted June 13, 2016 maybe 1. don't tick realistic ragdolls and force .esp if you have this mod install i have the same problem whiterun-stables & Pelagia Farm
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 un ticking Realistic ragdolls and force did nothing.
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 i dont know if it will help but im crashing right were, every time. i also tried uninstalling the mod i thought was causing it but i still crashed.
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 installing SKSE crash fixes plugin did nothing and USLEEP did nothing, but my game runs smother before the crash so there is that i guess lol.
Tefajo Posted June 13, 2016 Posted June 13, 2016 Sorry i didnt get it if you did or did not tried this "A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present)"
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 Sorry i didnt get it if you did or did not tried this "A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present)" the last screen shot is as close as i can get before crashing. here it is again -edit- oh wait i just realize what you ment, ill try this next..... Sorry i didnt get it if you did or did not tried this "A good way to be certain this is the real cause of your CTDS is approaching whiterun walking backwards (so the glitch is not visual and therefore not present)" yea i still crash while walking backwards.
crazycow Posted June 13, 2016 Posted June 13, 2016 maybe if you have you need delete "skeleton.nif" from mod Realistic Ragdolls and Force this mod add skeleton to animal make your game crash i think you should uninstall this mod don't know what happen when Realistic Ragdolls and Force VS Fores New Idles in Skyrim - FNIS
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 maybe if you have you need delete "skeleton.nif" from mod Realistic Ragdolls and Force this mod add skeleton to animal make your game crash i think you should uninstall this mod don't know what happen when Realistic Ragdolls and Force VS Fores New Idles in Skyrim - FNIS this did nothing, do i have to start a new game when i uninstall this?
Tefajo Posted June 13, 2016 Posted June 13, 2016 I Do not advice you to touch realistic ragdolls and force. Just Overwrite the skeleton with XPMSE, but never delete anything that works as intended.
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 I Do not advice you to touch realistic ragdolls and force. Just Overwrite the skeleton with XPMSE, but never delete anything that works as intended. ok. then ill reset it.
crazycow Posted June 13, 2016 Posted June 13, 2016 or some one said they play quest line the companion some one said crash from the main game but many player no crash
swiftaloe Posted June 13, 2016 Author Posted June 13, 2016 im going to start a new game and coc to the stable if nothing happens ill play the game until i get to were i am now and see what happens.
swiftaloe Posted June 14, 2016 Author Posted June 14, 2016 ok so newgame and i can go to the stables now. im going to play up to the point of the crashes on the newgame and see if it crashes on this aswell. so far so good i guess.
Tefajo Posted June 14, 2016 Posted June 14, 2016 In the picture you show you already are in whiterun stables, so it has to be something that shows up when you reach the new cell (a few feet away from your current position) Can you do this experiment? Try to approach the same spot from different places - Travel / Teleport to Riverwood and walk North towards the spot you want to reach now (either use fast travel or "coc" command). See how far you can get - Travel / Teleport to any place you have already discovered north of the "CTD zone" and walk south, same deal. - On a last experiment, thinking that the CTD might be caused by a wandering NPC. Have you tried waiting a few hours and then walking into the zone? - Do you have ugrids set on default? ( 5 & 36 ) Lets see if we can narrow the cell that makes the CTD occur and see whats in it.
scoptophil Posted May 13, 2017 Posted May 13, 2017 I have the same pb at the same place ! Did you find a solution ?
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