LatulaPyrope Posted March 12, 2016 Posted March 12, 2016 Alright i know theres been a couple threads made already with this problem, none of the solution's are working and i'm getting a little frustrated with this. My problem is, all animals are frozen in spawn and don't move at all. I've tried going back and reinstalling/uninstalling creatures but the last time i tried the uninstall creatures button wouldn't work even though i had nmm open saying it is installed. Any other suggestions that might help?
Sailing Rebel Posted March 13, 2016 Posted March 13, 2016 Frozen characters is always an FNIS issue. Run Generate FNIS for Users and post the output.
LatulaPyrope Posted March 13, 2016 Author Posted March 13, 2016 >>Warning: Bad installation. Generator not run from a Skyrim installation directory.<< FNIS Behavior V6.2 3/13/2016 11:16:16 AM Skyrim: ??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Generator: C:\Games\Nexus Mod Manager\Skyrim\Mods\VirtualInstall\FNIS Behavior V6_2-11811-6-2\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe >>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading FNISBase V6.2 ... All Anim Lists scanned. Generating Behavior Files ... 0_master usage: 1.1 % ( 0 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 47 animations for 1 mods successfully included (character) 2 Warning(s).
Sailing Rebel Posted March 14, 2016 Posted March 14, 2016 I'm not familiar with using the most recent NMM with FNIS but according to the installation instructions Generate FNIS for Users must be run from the actual Skyrim installation directory not the location provided by NMM.
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