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Exporting an animation from 3dmax for skyrim ??


D_ManXX2

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If you can't use HCT, the only alternative is to try NifTools. Some people swear they've exported proper animations with NifTools but I just get empty kf files(1kb).

 

If you do have access to HCT, you can make your animations in 2014. You then save your file as 2012 version. Open the file in Max 2012 and use HCT to export.

 

What is preventing you from using 2010-2012 versions?

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