zjx340 Posted January 31, 2016 Posted January 31, 2016 Sorry for my poor english. The cloth is from http://www.loverslab.com/topic/56120-gurl/.I want to make the bra part translucent. Accroading to some tutorials online,I insert the "Nialphaproperty",move it under the "bra NItrishape"node,change the flag"4845".After that ,I use the PS to open the relative ".dds" file and color the bra part on "alpha layer" grey,save as "DTX 5". It seem good in nifskope now,However,it's totally transparent in the game! Where did i wrong?Did i miss something? Could anyone give me some help?thx very much.
RomeoZero Posted February 8, 2016 Posted February 8, 2016 4845 is decal transparency, you add decal flag to shader or use 4333 for alpha blending.Also can be used in BsLightShader "alpha" 0.1-1.0 for transparency.
ZarthonTheVanquished Posted February 17, 2016 Posted February 17, 2016 You have two options for this: one is to make an alpha mask and have a texture that has "partial" transparence in the correct locations. The second is a bit harder, and relies on using vertex colors on the mesh to simulate an alpha state. You would need to set this up correctly while working on the mesh in 3ds Max or Blender, then there are quite a few flags and nodes that need to be set/changed in the exported .nif... Personally, I'd try what romeozero recommended first and see if that works for ya! n.nU
xhul Posted February 18, 2016 Posted February 18, 2016 You can achieve some translucency with using BSEffectshaderproperty in niftools combined with .bgem material files. Check out clorys "clear hazmat helmet" or Xhul´s "Silicon slooty vault suit" on the ..xus site. Clorys modpage there has a tutorial under files where he explains how he achieved the effect.
SlapMeSilly Posted February 20, 2016 Posted February 20, 2016 You can achieve some translucency with using BSEffectshaderproperty in niftools combined with .bgem material files. Check out clorys "clear hazmat helmet" or Xhul´s "Silicon slooty vault suit" on the ..xus site. Clorys modpage there has a tutorial under files where he explains how he achieved the effect. Using the shader effects requires a separate mesh. Just pointing it out in case it wasn't clear. You have base mesh with opaque texture (or complete invisible transparency from alpha), then a second mesh on top/behind base which has the shader effect for the translucent effect.
dhenry2101 Posted February 20, 2016 Posted February 20, 2016 I wanted to do the exact same thing so. For Nifskope, you have to use BSEffectshaderproperty, link the BGEM file, then your NiAlpha with flags 4333, threshold 127 enable blending Src Alpha/Inv Src Alpha. and it will work. It took me a few days to figure this out myself. bra.rar
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