Jump to content

seek for some help of nifskope 2.0 to make cloth translucent


zjx340

Recommended Posts

Sorry for my poor english.

The cloth  is from http://www.loverslab.com/topic/56120-gurl/.I want to make the bra part translucent.

Accroading to some tutorials online,I insert the "Nialphaproperty",move it under the "bra NItrishape"node,change the flag"4845".After that ,I use the PS to open the relative ".dds" file and color the bra part on "alpha layer" grey,save as "DTX 5".

It seem good in nifskope now,However,it's totally transparent in the game!

Where did i wrong?Did i miss something?

Could anyone give me some help?thx very much.

post-168642-0-02168900-1454214138_thumb.jpg

post-168642-0-48191100-1454214141_thumb.jpg

post-168642-0-53774400-1454214142_thumb.jpg

post-168642-0-52723500-1454214143_thumb.jpg

post-168642-0-52505800-1454214144_thumb.jpg

post-168642-0-53904900-1454214145_thumb.jpg

post-168642-0-53373500-1454214146_thumb.jpg

post-168642-0-52665600-1454214147_thumb.jpg

Link to comment
  • 2 weeks later...
  • 2 weeks later...

You have two options for this: one is to make an alpha mask and have a texture that has "partial" transparence in the correct locations.
 
The second is a bit harder, and relies on using vertex colors on the mesh to simulate an alpha state. You would need to set this up correctly while working on the mesh in 3ds Max or Blender, then there are quite a few flags and nodes that need to be set/changed in the exported .nif...
 
Personally, I'd try what romeozero recommended first and see if that works for ya! n.nU

Link to comment

You can achieve some translucency with using BSEffectshaderproperty in niftools combined with .bgem material files. Check out clorys "clear hazmat helmet" or Xhul´s "Silicon slooty vault suit" on the ..xus site. Clorys modpage there has a tutorial under files where he explains how he achieved the effect.

Link to comment

You can achieve some translucency with using BSEffectshaderproperty in niftools combined with .bgem material files. Check out clorys "clear hazmat helmet" or Xhul´s "Silicon slooty vault suit" on the ..xus site. Clorys modpage there has a tutorial under files where he explains how he achieved the effect.

 

Using the shader effects requires a separate mesh. Just pointing it out in case it wasn't clear.

 

You have base mesh with opaque texture (or complete invisible transparency from alpha), then a second mesh on top/behind base which has the shader effect for the translucent effect.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use