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My character will not enter into sex animations, no matter which option I choose (rape, Sexkey, dialogue). An error pops up in the command console that reads, "SexoutActRunFull: Aborting, actor is invalid, code: 1". I have no idea what this means.

 

I have made sure all of the mods are up to date, installed using FOMM, and placed in the right load order using LOOT. I have also tried uninstalling and reinstalling every mod several times.

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This is what was generated:

 

[spoiler ]

SetConsoleOutputFilename >> 'debug.txt'
Debug mode enabled
You should see this debug message
Sexout Legacy Begin (2015-11-23): Started for Rahl (00000014)
Converting SexoutNG Quest Call
SexoutActRunFull (v2015-12-05) Called by: 1C0C1A3D
** Dumping Array #2 **
Refs: 2 Owner 1C: Sexout.esm
[ actorA ] : Rahl (00000014)
[ actorB ] : Caitlyn (250022DE)
[ CBDialogB ] : SexMvFAfterOralGet (650024E0)
[ isOral ] : 1.000000
SexoutActRunFull: Aborting, actorA (Rahl) is in use
SexoutActRunFull: Aborting, actor is invalid, code: 1
SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 35
SpunkFuDrugsLustMult called on Rahl, 00000014
SpunkQuLustTracking: new lust for Rahl is 34.9 - lust mult was 1.00, DTM was 7.0

[/spoiler ]

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Not a problem. Here is what was generated:

 

[spoiler ]

SetConsoleOutputFilename >> 'debut.txt'
SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49
SpunkFuDrugsLustMult called on Rahl, 00000014
SpunkQuLustTracking: new lust for Rahl is 49.1 - lust mult was 1.00, DTM was 7.0
SexoutActRunFull: Aborting, actor is invalid, code: 1
SexoutActRunFull: Aborting, actor is invalid, code: 1
SpunkFuOnWaterCast called on Rahl, 00000014
SpunkFuOnWaterCast: NA
SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49
SpunkFuDrugsLustMult called on Rahl, 00000014
SpunkQuLustTracking: new lust for Rahl is 49.2 - lust mult was 1.00, DTM was 7.0
SexoutActRunFull: Aborting, actor is invalid, code: 1
SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49
SpunkFuDrugsLustMult called on Rahl, 00000014
SpunkQuLustTracking: new lust for Rahl is 49.2 - lust mult was 1.00, DTM was 7.0

[/spoiler ]

 

Thanks so much for helping me.
 

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You don't seem to have sexout debug enabled in the MCM for this one.

 

My theory is that something caused one of the actors to become null midway through the call- perhaps one of the actors changed cell, so a script is crashing.

 

This version has an untested patch that may fix it. If not, try entering into the console:

 

Player.Dispel XX0397DF

 

Where XX is the load order of Sexout.esm, and see if that fixes it.

 

Let me know what happens.

 

(outdated attachment removed: Use Sexout '97 beta3+)

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*sigh* Of course debug wasn't enabled because I'm an idiot. My apologies, here is what is should've generated:

 

[spoiler ]

SetConsoleOutputFilename >> 'debug.txt'
Error in script 1c0789a0
Operator <- failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x0C5C Command: <unknown>
Error in script 1c0789a0
An expression failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x0C5C Command: <unknown>
Error in script 1c0789a0
ForEach expression failed to return a value

[/spoiler ]

 

It goes on and on like that for pages and pages of the same thing, so I just copied the first one.

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Thanks. Interesting, that confirms the script I suspected is failing, although why is a mystery. I will add some failsafes to next beta.

 

In the mean time, I think:

 

Player.Dispel XX0397DF

 

XX = load order of sexout.esm

 

should fix it. Did sexout ever work for you?

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Yes, the Player.Dispel worked like a charm. Thank you so much for your help. I wish I knew what it was that I screwed up. The last time it worked I was running Unethical Deeds, but removed it when the slaves I had captured kept getting their gear back and attacking me whenever I Fast Traveled. It was after I removed that mod that Sexout stopped working, I don't know if that helps.

 

Either way, thank you so much for helping me out. I really appreciate it.

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  • 4 weeks later...
Hello, I have a similar problem.

 

I'm using Rapist - Continued, and there is an option for the followers to gang-bang the victim. Only PC gets to rape, then the followers are just sitting there and ignore the victim. In console - same message. 

 

I attached the debug

 

 

 

What I think is happening - next follower tries to rape the victim while is still in KO, and that's why is "in use". I tried to reduce / eliminate the KO period, but with the same result.

 

Any help? Please?

Thank you.

debug.txt

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You're right; sexout appears to be working correctly, but the second act is called before the first the one has finished so it aborts. Disabling KOs might help, but really this is a bug in rapist; it should check if the actors are in use before it calls the second act. It is probably an easy fix if you open the GECK, find the call and add:

 

 

if eval (call fnSexoutActorInUse ActorREF)
   ; wait
else
   ; make the second call
endif
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Thank you for your answer. 

 

I'm no scripter, all the mods I've made were made in GECK and all involve graphics, locations or mobs.

Hell, I tried to remove the "same sex check" in Lust... and I ended filling the FormID (samesexok) with a crapload of mobs.

 

Maybe, if you have the time - I lurk the forums and I have an idea how busy you are - maybe you can help by operating that corection in Rapist.

 

Thank you.

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  • 2 years later...
On 1/13/2016 at 6:28 PM, Odessa said:

Thanks. Interesting, that confirms the script I suspected is failing, although why is a mystery. I will add some failsafes to next beta.

 

In the mean time, I think:

 

Player.Dispel XX0397DF

 

XX = load order of sexout.esm

 

should fix it. Did sexout ever work for you?

This helped for me but after that my character froze in place and enabling player controls didn't help

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  • 2 years later...

xNVSE Is the issue,. my attempts to trouble shoot it led to a clean install with nothing installed but base sexout requirements and sexkey, and testing with various version of NVSE, sex only worked once then broke with every available version of xNVSE. The Powers That Be are working on a fix, but apparently its being difficult. Using NVSE 5.1.beta6 is the most current version to work with sexout at this time 

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On 1/25/2021 at 9:29 PM, Crooltool said:

New xNVSE out. I just tried xNVSE 6.0.3. and can confirm the ability to have sex more then once.

OMFG thank goodness u r my life savior lol 

I have manually go through all my 200+ mods after 3 years of no playing and just try to find the reason, but never ever doubt about NVSE is the cause LMAO

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  • 1 year later...

Hi, my character is also suffering from "SexoutActRunFull: Aborting, actor is invalid, code: 1" as well. I'm running the most up to date version of all the mods I have installed, and I've already tried the previous suggestions in the thread, so I was hoping someone might see this and help me find a solution to this.

 

 SetConsoleOutputFilename >> 'debug.txt'
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SexoutActRunFull: Aborting, actor is invalid, code: 1
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds

 

What it says in the debug text.

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  • 2 months later...
On 4/15/2022 at 3:28 PM, Niell_L said:

Hi, my character is also suffering from "SexoutActRunFull: Aborting, actor is invalid, code: 1" as well. I'm running the most up to date version of all the mods I have installed, and I've already tried the previous suggestions in the thread, so I was hoping someone might see this and help me find a solution to this.

 

 SetConsoleOutputFilename >> 'debug.txt'
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds
SexoutActRunFull: Aborting, actor is invalid, code: 1
SCR1MainF: SCR StartCounter End at 60 Seconds
SCR1MainF: SCR StartCounter End at 60 Seconds

 

What it says in the debug text.

Yeah, I've done all that and I have the same issue too.

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