venomflows Posted January 13, 2016 Share Posted January 13, 2016 My character will not enter into sex animations, no matter which option I choose (rape, Sexkey, dialogue). An error pops up in the command console that reads, "SexoutActRunFull: Aborting, actor is invalid, code: 1". I have no idea what this means. I have made sure all of the mods are up to date, installed using FOMM, and placed in the right load order using LOOT. I have also tried uninstalling and reinstalling every mod several times. Link to comment
Odessa Posted January 13, 2016 Share Posted January 13, 2016 Could you enter into the console: scof "debug.txt" Then go into the MCM and enable sexout debug Then try and have sex, and when it fails, upload the file "debug.txt" from your FNV main directory. Link to comment
venomflows Posted January 13, 2016 Author Share Posted January 13, 2016 This is what was generated: [spoiler ] SetConsoleOutputFilename >> 'debug.txt'Debug mode enabledYou should see this debug messageSexout Legacy Begin (2015-11-23): Started for Rahl (00000014)Converting SexoutNG Quest CallSexoutActRunFull (v2015-12-05) Called by: 1C0C1A3D** Dumping Array #2 **Refs: 2 Owner 1C: Sexout.esm[ actorA ] : Rahl (00000014)[ actorB ] : Caitlyn (250022DE)[ CBDialogB ] : SexMvFAfterOralGet (650024E0)[ isOral ] : 1.000000SexoutActRunFull: Aborting, actorA (Rahl) is in useSexoutActRunFull: Aborting, actor is invalid, code: 1SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 35SpunkFuDrugsLustMult called on Rahl, 00000014SpunkQuLustTracking: new lust for Rahl is 34.9 - lust mult was 1.00, DTM was 7.0 [/spoiler ] Link to comment
Odessa Posted January 13, 2016 Share Posted January 13, 2016 Thanks, I have a theory for what may have happened. Could you repeat the log with this version attached, it has some extra debug in it that will let me narrow it down some more. (outdated attachment removed: Use Sexout '97 beta3+) Link to comment
venomflows Posted January 13, 2016 Author Share Posted January 13, 2016 Not a problem. Here is what was generated: [spoiler ] SetConsoleOutputFilename >> 'debut.txt'SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49SpunkFuDrugsLustMult called on Rahl, 00000014SpunkQuLustTracking: new lust for Rahl is 49.1 - lust mult was 1.00, DTM was 7.0SexoutActRunFull: Aborting, actor is invalid, code: 1SexoutActRunFull: Aborting, actor is invalid, code: 1SpunkFuOnWaterCast called on Rahl, 00000014SpunkFuOnWaterCast: NASpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49SpunkFuDrugsLustMult called on Rahl, 00000014SpunkQuLustTracking: new lust for Rahl is 49.2 - lust mult was 1.00, DTM was 7.0SexoutActRunFull: Aborting, actor is invalid, code: 1SpunkQuLustTrackingScpt: checking actor 00000014, Rahl, at index 0, lust is 49SpunkFuDrugsLustMult called on Rahl, 00000014SpunkQuLustTracking: new lust for Rahl is 49.2 - lust mult was 1.00, DTM was 7.0 [/spoiler ] Thanks so much for helping me. 1 Link to comment
Odessa Posted January 13, 2016 Share Posted January 13, 2016 You don't seem to have sexout debug enabled in the MCM for this one. My theory is that something caused one of the actors to become null midway through the call- perhaps one of the actors changed cell, so a script is crashing. This version has an untested patch that may fix it. If not, try entering into the console: Player.Dispel XX0397DF Where XX is the load order of Sexout.esm, and see if that fixes it. Let me know what happens. (outdated attachment removed: Use Sexout '97 beta3+) Link to comment
venomflows Posted January 13, 2016 Author Share Posted January 13, 2016 *sigh* Of course debug wasn't enabled because I'm an idiot. My apologies, here is what is should've generated: [spoiler ] SetConsoleOutputFilename >> 'debug.txt'Error in script 1c0789a0Operator <- failed to evaluate to a valid result File: Sexout.esm Offset: 0x0C5C Command: <unknown>Error in script 1c0789a0An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x0C5C Command: <unknown>Error in script 1c0789a0ForEach expression failed to return a value [/spoiler ] It goes on and on like that for pages and pages of the same thing, so I just copied the first one. Link to comment
Odessa Posted January 14, 2016 Share Posted January 14, 2016 Thanks. Interesting, that confirms the script I suspected is failing, although why is a mystery. I will add some failsafes to next beta. In the mean time, I think: Player.Dispel XX0397DF XX = load order of sexout.esm should fix it. Did sexout ever work for you? Link to comment
venomflows Posted January 14, 2016 Author Share Posted January 14, 2016 Yes, the Player.Dispel worked like a charm. Thank you so much for your help. I wish I knew what it was that I screwed up. The last time it worked I was running Unethical Deeds, but removed it when the slaves I had captured kept getting their gear back and attacking me whenever I Fast Traveled. It was after I removed that mod that Sexout stopped working, I don't know if that helps. Either way, thank you so much for helping me out. I really appreciate it. Link to comment
Taha Posted February 6, 2016 Share Posted February 6, 2016 Hello, I have a similar problem. I'm using Rapist - Continued, and there is an option for the followers to gang-bang the victim. Only PC gets to rape, then the followers are just sitting there and ignore the victim. In console - same message. I attached the debug What I think is happening - next follower tries to rape the victim while is still in KO, and that's why is "in use". I tried to reduce / eliminate the KO period, but with the same result. Any help? Please? Thank you. debug.txt Link to comment
Odessa Posted February 6, 2016 Share Posted February 6, 2016 You're right; sexout appears to be working correctly, but the second act is called before the first the one has finished so it aborts. Disabling KOs might help, but really this is a bug in rapist; it should check if the actors are in use before it calls the second act. It is probably an easy fix if you open the GECK, find the call and add: if eval (call fnSexoutActorInUse ActorREF) ; wait else ; make the second call endif Link to comment
Taha Posted February 6, 2016 Share Posted February 6, 2016 Thank you for your answer. I'm no scripter, all the mods I've made were made in GECK and all involve graphics, locations or mobs. Hell, I tried to remove the "same sex check" in Lust... and I ended filling the FormID (samesexok) with a crapload of mobs. Maybe, if you have the time - I lurk the forums and I have an idea how busy you are - maybe you can help by operating that corection in Rapist. Thank you. Link to comment
Brycethebattlephionx Posted March 9, 2018 Share Posted March 9, 2018 On 1/13/2016 at 6:28 PM, Odessa said: Thanks. Interesting, that confirms the script I suspected is failing, although why is a mystery. I will add some failsafes to next beta. In the mean time, I think: Player.Dispel XX0397DF XX = load order of sexout.esm should fix it. Did sexout ever work for you? This helped for me but after that my character froze in place and enabling player controls didn't help 1 Link to comment
Omegabrony01 Posted January 19, 2021 Share Posted January 19, 2021 I know this is an old topic, but I seem to be having a similar problem, I have console debug enabled and it says character is not in the uGrid. Link to comment
Crooltool Posted January 19, 2021 Share Posted January 19, 2021 xNVSE Is the issue,. my attempts to trouble shoot it led to a clean install with nothing installed but base sexout requirements and sexkey, and testing with various version of NVSE, sex only worked once then broke with every available version of xNVSE. The Powers That Be are working on a fix, but apparently its being difficult. Using NVSE 5.1.beta6 is the most current version to work with sexout at this time 2 Link to comment
Jango163 Posted January 22, 2021 Share Posted January 22, 2021 Still no fix for this issue? The fix originally provided didn't work for me and reverting versions back doesn't work for my mod list. Link to comment
Crooltool Posted January 25, 2021 Share Posted January 25, 2021 New xNVSE out. I just tried xNVSE 6.0.3. and can confirm the ability to have sex more then once. Link to comment
noc9109 Posted January 29, 2021 Share Posted January 29, 2021 On 1/25/2021 at 9:29 PM, Crooltool said: New xNVSE out. I just tried xNVSE 6.0.3. and can confirm the ability to have sex more then once. OMFG thank goodness u r my life savior lol I have manually go through all my 200+ mods after 3 years of no playing and just try to find the reason, but never ever doubt about NVSE is the cause LMAO Link to comment
Niell_L Posted April 15, 2022 Share Posted April 15, 2022 Hi, my character is also suffering from "SexoutActRunFull: Aborting, actor is invalid, code: 1" as well. I'm running the most up to date version of all the mods I have installed, and I've already tried the previous suggestions in the thread, so I was hoping someone might see this and help me find a solution to this. SetConsoleOutputFilename >> 'debug.txt' SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SexoutActRunFull: Aborting, actor is invalid, code: 1 SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds What it says in the debug text. Link to comment
Ragnarokj Posted June 24, 2022 Share Posted June 24, 2022 On 4/15/2022 at 3:28 PM, Niell_L said: Hi, my character is also suffering from "SexoutActRunFull: Aborting, actor is invalid, code: 1" as well. I'm running the most up to date version of all the mods I have installed, and I've already tried the previous suggestions in the thread, so I was hoping someone might see this and help me find a solution to this. SetConsoleOutputFilename >> 'debug.txt' SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds SexoutActRunFull: Aborting, actor is invalid, code: 1 SCR1MainF: SCR StartCounter End at 60 Seconds SCR1MainF: SCR StartCounter End at 60 Seconds What it says in the debug text. Yeah, I've done all that and I have the same issue too. Link to comment
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