Jump to content

Clothing templates for easy mesh testing - at TestingHall.


Recommended Posts

View File

(warning: lame non-native english :blush: )

 

This mod made in purpose to provide easy way to test various clothing (or armor) parts without writing your own plugin to define that clothing items and place them somewhere in game. Instead of that you just decide which body slots should be occupied and place .nif to folder data\meshes\testClothes\ under name corresponding it's biped slots (where № is 1,2 or 3):

 

hairSlot0№.nif - hair or open helmet (full helmets not provided, sorry)
amul0№.nif - amulet slot (can be any "overclothing", such as pauldrons or cloak)
tail0№.nif - same as for "amulet" (except beast races, of course)
gl0№.nif - gloves\hands
ub0№.nif - upper body
lb0№.nif - lower body
ft0№.nif - feet

 

ulbfg0№.nif - all 4 main body slots (except jewerly and tail)
gub№.nif - gloves and
ulb№.nif - upper and lower body
flb№.nif - lower body and feet
ulbf0№.nif - upper body, lower body and feet
ulbg0№.nif - upper body, lower body and hands(gloves)

 


Go to TestingHall (console "coc testinghall"), right near the place you're arrived, look up and you can find ayleid-style container sitting at the ceiling. It contains template set clothing items for various body-slot combinations. Vanila MythicDawn robe and Legion helmet model meshes were used as "dummy" substitute. Seems be wise to keep those "dummies" as backup, for the reason you wouldn't lose naming pattern and there will be no "missing mesh" occasions.

 

Also there are two "screenshot background" cylinder statics at the back(east) side of TestingHall, with two additional white lightsources. Their texturing is not ideal, because i tried to use vanila textures as possible (and failed to found more white). By the way there's third version of "background cylinder" (cylinder_inside1.nif, not placed anywhere) which uses simple white dds (textures\minimum_white.dds).

 

I'll be offline from now and possibly return here after Jan.13 (hope nothing bad happens). Happy New Year to you, ALL.


  • Submitter
  • Submitted
    12/30/2015
  • Category
  • Requires

 

Link to comment
  • 2 weeks later...
Previous version had wrong template models (which i name "vanila mythic dawn robe", but in my game catalog there were "pregnant blue-green outfit" instead..) - sorry :s .

 

With new version (g106-3) there is no need to keep any "dummy" models in meshes\testClothes\ at all. You should put there only models you want to test (keeping "naming convention" for correct body slot occupation). At game load special verifying script will be done, and items which has no proper model will be removed from test container AND from player's inventory. The only way for "unsupported" items to show in your game is that IF your savegame contains those items previously taken from test container and they are drop on the floor or put into other containers or your followers.

 

new .esp version here clothes4test_ver.G106-3.rar

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use