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Ankle's Bent/Mangled During Animations with High Heels Equipped


darkserith

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Hello. I am trying out 0Sex's mod at http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/. However, I'm having issues.

 

lift_lotus.png

 

 

 

 

 

Doggy.png

 

 

I've always used SexLab all this time and wanted to give this awesome mod a try.

 

With SexLab v1.60 and all of the animations included in it, there are no mangled/bent ankles present. It's the animation mod i've always used.

 

However  with 0Sex mod, the ankles get mangled/distorted in any position where my character isn't standing on the ground.

 

My bodytype is using CBBE HDT and the High Heels I use are from http://www.loverslab.com/topic/51192-luxury-collection-for-cbbe-hdt-bodyslide/.

 

Is this mod just not meant to be used with high heels? In the first pic, If i take off the high heels, the ankles are correct in 0Sex's Lift Lotus position. If put on, they are not in correct position.

 

Thanks.

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  • 2 months later...

Necro!

Found this thread while looking for high heel mods.... not sure if the OP is still reading this, but i'll answer for further reference.

 

 

Your issue is due to the FootIK function in Skyrim, which basically controls wether the feet/legs are only controlled by the animation or also are affected by the floor.

Default for FootIK is enabled, so the feet and legs always adapt to the floor surface like standing on a hill slope or stairs.

Apparently the 0Sex mod disables it, just like the newer versions of Halo's Poser. Since their animations are designed for the standard feet positioning, doing the same with the bent feet in high heels will cause exactly the glitch like in your pics.

 

FootIK OFF Spell is suggested to fix this manually when posing for screenshots.

I don't actually play the game myself beyond making mods and screenshots, for any porn mods maybe someone should write a plugin that detects wether high heels are equipped. Most likely you also get the issue that the animations are not aligned because HDT-HH moves the animation node upwards to compensate for the elevated feet height.

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