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CTD outside Ivarstead


delgathar

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Alright, I used AS left for dead and started east of Riften.  I went through Riften started some quests and started walking to Whiterun via Ivarstead via the south road clearing all the dungeons as I went.

 

So I enter Ivarstead talk to some people and head back south over the bridge to do some hunting and look for the alchemist's shack.  I actually cleared Honeystrand Cave before entering Ivarstead, but when I walk back I CTD right as I crest the hill past the bridge. 

Since I used MO, I disabled all esps.  Still crashed,

I disabled all mods in left pane.  Still crashed. 

I disabled ENB, Still crashed. 

I made a save and used a script cleaner, Still crashed.

I restored the default skyrim.ini and skyrimprefs.ini, still crashed.

If I load a much older save I can coc ivarsteadexterior01 and walk over to the hill without crashing.  At least with all mods, off and everything and bare bones skyrim.

 

My final few entries in my papyrus log are

 

 

[07/18/2015 - 07:02:35PM] InitWidgetLoader()

[07/18/2015 - 07:02:39PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()

[07/18/2015 - 07:02:40PM] RNPC: Periodic update check.

[07/18/2015 - 07:02:42PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()

[07/18/2015 - 07:02:44PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()

[07/18/2015 - 07:02:47PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()

[07/18/2015 - 07:02:47PM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018A4B)>], [Location < (00019199)>]

[07/18/2015 - 07:02:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018A4B)>], newloc=[Location < (00019199)>]

[07/18/2015 - 07:02:47PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00019199)>])

[07/18/2015 - 07:02:47PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00019199)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation

[07/18/2015 - 07:02:47PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()

[07/18/2015 - 07:02:48PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()

[07/18/2015 - 07:02:48PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)

[07/18/2015 - 07:02:48PM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00019199)>], None

[07/18/2015 - 07:02:48PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.

[07/18/2015 - 07:02:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00019199)>], newloc=None

[07/18/2015 - 07:02:52PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()

[07/18/2015 - 07:02:55PM] Error: Cannot call Enable() on a None object, aborting function call

stack:

    [ (000E1FAE)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 23

[07/18/2015 - 07:02:55PM] Error: Cannot call Enable() on a None object, aborting function call

stack:

    [ (000E1FAB)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 23

 

 

 

Location 00019199 is Honeystrand Grove not too surprisingly. 

I'm at a total loss this time.  While I can load an older save, and that is what I'll do, I don't want this to happen again, so if anyone has ideas how to fix or prevent this bug, besides not clearing Honeystrand Grove before I arrive at Ivarstead please let me know.  I now have to rebuild my Loadorder and toss out some mods that probably aren't even the problem.

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You may get some better answers here, but whenever this has happened to me, it's been a mod conflict; 2 or more mods trying to different things in the same cell or area and it confuses the S out of the game.  Best example for me was trying to run Helgen Reborn and The Frontier to Cyrodill at the same time.  There was an area in the mountains above Helgen where both mods were making changes and the game consistently crashed on me.

 

As for all the uninstalls and still getting crashes, etc...  Sounds like you've got bad data stuck in your save game.  Save game cleaners are great but not always 100% effective.

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Thank you.

 

I've been playing Skyrim for about 5 years now, and the highest level I've ever gotten is 24.  I want to complete the game ONCE!  But I keep getting crashes, or a new update of a critical mod comes out and I have to restart, or something else happens.

Optimizing my Textures and rerunning my perma proccer.  There were a lot of sexlab messages in my papyrus log, but this was supposed to be my clean stability playthrough, so I never added sexlab.  It seems zazanimationpack was to blame for those errors at least. 

One of my armor mods had it as a master, so I removed the single entry and removed zazanimationpack.  Maybe one day I'll have a stable game, without having to load a very old save so I can switch to my latest save, and no more crashing in the wilderness.  I bought a strong computer specifically for this game too.  :/

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  • 7 months later...

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