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Need a Skeleton and Matching Female Body Mesh


Anatriax

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Posted

I need an articulated female skeleton and body mesh. Weighted for physics would be nice, but not mandatory. 

Files must be in .FBX format. 

Contributions to my project will be fully noted and credited. 

Thanks ahead of time!

Posted

You can use the new Genesis 3 from Daz Rig and the Mesh that comes with it. It was already tested in Unity engine and it's working good.

Posted

I'm using UE4, though. Not Unity... and I've read that there are issues importing them. I'll keep plugging a way at it, though :)

Posted

I'm using UE4, though. Not Unity... and I've read that there are issues importing them. I'll keep plugging a way at it, though :)

 

I didn't see any issues importing it. Granted, I used it only in 3D Max and from what I saw I can tell that it was made with 3D engines support in mind. There are some people on Daz forums that tested it in Unreal environment too.

Posted

Yeah, I'm watching a tutorial now on how to use Daz to get procedural character building in UE4. So that's probably what will happen.

Posted

Alright, so. I have Daz 3D, Blender, and UE4. I'm purchased the Genesis 3 set. 

EVERY TIME I go to export as .FBX this is what I get, no matter what program I use to open the .fbx

 

 

 

post-172422-0-58771600-1435121530_thumb.jpg

 



I've watched every tutorial video I can find on exporting .fbx from Daz, and I always get the same response.

Posted

I've followed several tutorials on youtube, and no matter what they tell me to put settings at, I get this problem

It's something to do with the skeleton. I've narrowed it down that much. Perhaps I should hop over to the Daz 3d forums and make a post

Posted

I don't think it has something to do with skeleton. I think the problem is the FBX exporter itself. And when you try to import the mesh in Unreal it triangulates the mesh and distorts it.

Posted

Do you think it's a settings issue? or just the exporter as a whole? Give me a few, and I'll post a screenie of my settings.

Posted

I don't have it yet, I'm working on it, though. I have incredibly slow internet, and 6.1gb is a lot! lol

Posted

Are you sure? This really looks like a skeleton/bone problem. I know that I'm new to 3d modeling? But when I can look at the bones in Daz, see where they're placed and what they look like, and see the exact same things distorted in other programs after export? not to mention, in Blender whenever I try to move the figure around, it gets distorted... kind of like a character in Skyrim does if the .hkx skeleton is overwritten. 

 

post-172422-0-80424900-1435169956_thumb.jpg
post-172422-0-01782100-1435169995_thumb.jpg

 

 

Posted

According to the people on Daz it is an export issue. Apparently the newest build of Daz (which I have because I downloaded it like 3 days ago) has all kinds of bugs with exporting .fbx. 

Posted

Yeah, I'm patiently waiting for it to download :/ 1mb/s down is not very conducive to trying to download software. lmao

Posted

Alright. 3DS Max did the trick. Everything is perfectly fine in UE4 now. Now all I have to do is make animations. Ugh. 

Posted

Correction: I have blocky meshes in UE4. I've converted to poly and turned on Turbo Smooth. Any ideas?

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