Skorno1945 Posted May 9, 2015 Posted May 9, 2015 I need some help, I've been going over a lot of my Mods too see which ones are conflicting badly with others and ones i feel are unneeded and i cant decide, was wondering if anyone can give an opinion on whats best too keep and what should be left out. What I'm trying to achieve is gameplay with workable body parts and physics, trying to use Khajiit and Argonian Mainly, all other races sometimes. Adding a lot more Werewolf Action in game as well as more weapons. With a lot of the Sex Mods, going for different outcomes that can happen. I want to take out some of these mods before i use TES5 to Clean what im going to use and I like to ask if there is a better Load order then going with MO's decision on that if possible Also, if anyone can answer this, For some reason I cant install Advanced Skyrim Overhaul (aka Nature of the beast II) Thru Mod Manager there are 2 files which are fnis_nature of the beast_werewolfbeast_list.txt and fnis_nature of the beast_werewolfbeast_list (2).txt , There 2 files are located in the meshes\actors\werewolfbeast\animations\nature of the beast\ but for some reason Windows 7 Says the File Name is too long and MO wont Complete the installation, I already got Both FNIS and the Creature pack installed, don't know if there is a work around or not, I'm still looking for a solution. Also, if there is a better way to upload my Mod this, I'm all ears, I'm currently Using Mod Manager. My Computer Specs are: AMD FX-8350 16GB RAM GTX 980 Ill be actively looking at this post if someone needs more info, Please and Thank you Mod List.txt
Guest Comrade DR. MAHUJ DIK Posted May 9, 2015 Posted May 9, 2015 you have too may werewolf overjauls theill conflict and make your pc heavy, uninstall some of them
Skorno1945 Posted May 9, 2015 Author Posted May 9, 2015 you have too may werewolf overjauls theill conflict and make your pc heavy, uninstall some of them Actually, I just tested just the Werewolf Mods for a game awhile ago, and they all went well, everything work, just dont need Moonlight Tales - Werewolf Essentials, found a different way to turn myself, completely forgot about a Ring that one of the Mods gives you when you first start
Gameplayer Posted May 9, 2015 Posted May 9, 2015 I never tried to seriously get a werewolf overhaul to work, I just seem to remember it was usually a buggy mess or overpowered. For a serious playthrough I'd remove Maria Eden and Quick as you like, cause on the description page they say up front its unfinished and likely to mess up your game. Maybe if you read through posts on Sexlab Werewolves someone might have a suggestion of which werewolf overhaul would be the best.
Setekh Posted May 9, 2015 Posted May 9, 2015 you have too may werewolf overjauls theill conflict and make your pc heavy, uninstall some of them Actually, I just tested just the Werewolf Mods for a game awhile ago, and they all went well, everything work, just dont need Moonlight Tales - Werewolf Essentials, found a different way to turn myself, completely forgot about a Ring that one of the Mods gives you when you first start Even if there aren't conflicts, you've probably got lots of overwrites.
Skorno1945 Posted May 9, 2015 Author Posted May 9, 2015 you have too may werewolf overjauls theill conflict and make your pc heavy, uninstall some of them Actually, I just tested just the Werewolf Mods for a game awhile ago, and they all went well, everything work, just dont need Moonlight Tales - Werewolf Essentials, found a different way to turn myself, completely forgot about a Ring that one of the Mods gives you when you first start Even if there aren't conflicts, you've probably got lots of overwrites. When looking at the Werewolf Files, im not getting much Overwrites or Conflicts, Moonlight Tales - Werewolf Essentials was the only one that was getting a conflict and i already removed that But pass the Werewolf Mods, i need more help on the Character bodies, I've got some XPMS's Files from different versions, i know theres some conflicts there but cant tell which one is the better
Gameplayer Posted May 9, 2015 Posted May 9, 2015 If Mod Organizer you just remove the old XPMS and install the new one Pretty much the same with NMM.
Skorno1945 Posted May 9, 2015 Author Posted May 9, 2015 ok, for XPMS, which one is the more up to date, I've noticed that XP32 Maximum Skeleton -XPMS has more bones added but most mods suggest 【Skeleton】XP32 Maximum Skeleton Extended
Setekh Posted May 10, 2015 Posted May 10, 2015 You should use XPMSE http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
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