ordeiberon Posted July 4, 2015 Author Posted July 4, 2015 The next issue will be trying to figure out how to integrate the Pimp-Boy 3 Million. I suppose I need to add a get of the item worn and then load different models. Not sure of the command to check the item.
ordeiberon Posted July 10, 2015 Author Posted July 10, 2015 I got the script to be able to recognize a pimp-boy wristband and switch accordingly, but what I can't figure out is how to edit Mick's dialogue to change the pimp-boy to the wristband. I can find the line in the dialogue editor (Freeside quest) but when I switch to topics the only topic that shows up is the freeside bodyguard topic. If I filter to only Mick's I can find his greeting dialogue but no options to view the lower dialogue and the one where he switches out the pipboys. I also tried to make the pip-boys playable to manually switch but they won't swap. Any Ideas? Here is the current working code, but it requires to use the console to manually unequip the old wristband and equip the pimp wristband. You can't switch them in menu. scn BIDEpipRemoverSCRIPT short Phase short PimpEquipped short InitMod short ModKey short ModKeyState short PipKeyState float PipSpamTimer ref EquippedItem ref EquippedCondition short ModMenuActive short ModMenuButton short RemapKeyFlag short KeyRemapBuffer float KeyTimer short UninstallFlag int NVSEcheck begin Gamemode ;Check to ensure NVSE is present before the initial removal occurs. ;Loops continually until NVSE is found or the mod is uninstalled, in case ;some unreasonable player decides to save after it doesn't work. if (NVSECheck == 0) ;if GetNVSEVersion < 4 set NVSECheck to GetNVSEVersion return endif ;If the mod has not been initialized, and the player is finished with the Doc. if (UninstallFlag == 0 && InitMod == 0 && getStage VMQ01 > 0) if player.getEquipped pimpboy set PimpEquipped to 1 if (Phase == 0 && PimpEquipped == 1) set ModKey to 48 player.unEquipItem Pimpboy 1 1 player.removeItem PipboyGlove 1 1 player.additem PimpboywristPC 1 1 player.ShowRepairMenu player.EquipItem PimpboywristPC 1 1 con_closeallmenus set InitMod to 1 set Phase to 1 elseif (Phase == 1 && PimpEquipped == 1) player.unEquipItem Pimpboy 1 1 player.ShowRepairMenu player.EquipItem PimpboywristPC 1 1 con_closeallmenus set InitMod to 1 set Phase to 0 endif elseif player.getEquipped pipboy set PimpEquipped to 0 if (Phase == 0 && PimpEquipped == 0) set ModKey to 48 player.unEquipItem Pipboy 1 1 player.removeItem PipboyGlove 1 1 player.additem PipboywristPC 1 1 player.ShowRepairMenu player.EquipItem PipboywristPC 1 1 con_closeallmenus set InitMod to 1 set Phase to 1 elseif (Phase == 1 && PimpEquipped == 0) player.unEquipItem Pipboy 1 1 player.ShowRepairMenu player.EquipItem PipboywristPC 1 1 con_closeallmenus set InitMod to 1 set Phase to 0 endif endif endif ;Mod menu functions. if (ModMenuActive == 1) set ModMenuButton to getButtonPressed if (ModMenuButton == 0) set ModMenuActive to 2 set RemapKeyFlag to 1 showMessage BIDEpipRemapKey elseif (ModMenuButton == 1) set UninstallFlag to 1 set EquippedItem to player.getEquippedObject 2 if (EquippedItem != 0) player.unEquipItem EquippedItem endif player.removePerk BIDEpipLightPerk player.removeItem PipboywristPC 1 1 player.ShowRepairMenu player.equipItem Pipboy 1 1 con_closeallmenus resetPipboyManager showMessage BIDEpipUninstall set ModMenuActive to 0 stopQuest BIDEpipRemover elseif (ModMenuButton == 2) set ModMenuActive to 0 endif elseif (ModMenuActive == 2) set RemapKeyFlag to 0 set ModMenuActive to 0 ;Normal functionality elseif (UninstallFlag == 0 && player.getItemCount Pipboy != 0) if (PipSpamTimer > 0) set PipSpamTimer to PipSpamTimer - getSecondsPassed endif if (isControlPressed 14 == 1 && PipKeyState == 0 && PipSpamTimer <= 0) set pipKeyState to 1 endif ;Pip-Boy light and options menu callup functionality if (isKeyPressed ModKey == 1 && KeyTimer < 3) set KeyTimer to KeyTimer + getSecondsPassed set ModKeyState to 1 elseif (KeyTimer >= 3) showMessage BIDEpipOptions set ModMenuActive to 1 set KeyTimer to 0 set ModKeyState to 0 elseif (isKeyPressed ModKey == 0 && KeyTimer < 3 && ModKeyState == 1) if (player.hasPerk BIDEpipLightPerk == 0) player.addPerk BIDEpipLightPerk playSound UIPipBoyLightOn else player.removePerk BIDEpipLightPerk playSound UIPipBoyLightOff endif set ModKeyState to 0 set KeyTimer to 0 elseif (isKeyPressed ModKey == 0 && ModKeyState == 0 && KeyTimer > 0) set KeyTimer to 0 endif ;If the player loses the Pip-Boy, remove the light, if it had been on. elseif (UninstallFlag == 0 && player.getItemCount Pipboy == 0 && player.hasPerk BIDEpipLightPerk == 1) player.removePerk BIDEpipLightPerk endif end ;Key remapping functionality. begin Menumode 1001 if (RemapKeyFlag == 1) set KeyRemapBuffer to getKeyPress 0 if (KeyRemapBuffer > 0 && KeyRemapBuffer < 256) set ModKey to KeyRemapBuffer endif endif end begin Menumode 1 if player.getEquipped pipboywristPC player.unEquipItem PipboywristPC 1 1 player.EquipItem Pipboy 1 1 resetPipboyManager set InitMod to 0 set Phase to 1 elseif player.getEquipped pimpboywristPC player.unEquipItem PimpboywristPC 1 1 player.EquipItem Pimpboy 1 1 resetPipboyManager set InitMod to 0 set Phase to 1 endif end
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