Jump to content

Look direction


Recommended Posts

Posted

 Just faced a very interesting issue. 3ds is fine to animate a skeleton, FaceGen to change face expression. But where is the bone or a tool to change the point my character looking at? How to control eyeball orientation? No bones, no plugins... i'm totaly confused.

Posted

http://cs.elderscrolls.com/index.php/Facial_expressions_in_animations

 

I may have been too hasty.  To actually turn a head you need to use the neck bone and alter the animation itself.  Normally an NPC will try to face you if you are talking to them.  If you do alter the animation with the neck bone, they it will always look in that direction.  Not sure if you are trying to get head tracking going or what.  

Posted

 Thanks a lot, man!

 

 Now back to my work, i'm about to reverse the famous CTTAddPose without Blender.

 

 post-84101-0-79921100-1430731314_thumb.jpg

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...