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New update, the ankle cuffs with connecting chain.

Work about as well as I hoped, some irregularities, mostly the sneak pose.

Updated the gag so it don't require smithing perks.

 

Added an preview of the web dress, texture need updating, cbbe slim only and some clipping then sneaking.

post-4589-13597873947374_thumb.jpg

post-4589-13597873948033_thumb.jpg

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love the ankle cuffs, they look very good while walking.

though I do wish we could use them no matter what boot,shoe we had on.

 

also I tried the slave boots (the invisable ones) as a replacer.

it works and looks good so it must be a esp problem

because the mesh and shoe texture is fine,

so both boots are working for me slaveboot light with esp

and slaveboot by replacer

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love the ankle cuffs' date=' they look very good while walking.

though I do wish we could use them no matter what boot,shoe we had on.

 

also I tried the slave boots (the invisable ones) as a replacer.

it works and looks good so it must be a esp problem

because the mesh and shoe texture is fine,

so both boots are working for me slaveboot light with esp

and slaveboot by replacer

[/quote']

Ok, remade the heavy boots as slave boots heavy, an copy of the light with the heavy mesh.

Replace the esp with this one.

 

do not make the spanking skirt, mesh not included yet but Adding an preview, should work nice with an but plug.

 

And yes, I can easy make an chain only version.

Add it on next update.

post-4589-13597873950074_thumb.jpg

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same here

slave boot invisable

slave boot heavy invisable

slave boot light works good

 

what i did earlier to make the boots5_1.nif

work for me is add a new folder named prisoner

to your meshes/clothes folder

copied the boots5_1.nif to prisoner folder

rename boots5_1.nif to prisonershoes_f_0.nif

and prisonershoes_f_1.nif

 

added bonus, all female prisoners use

your shaveboots

 

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Ok found the problem: the bsa file is bugged

I run with loose files of the project but packages it so it adds all files.

The bsa only add the _1 verson of files not the _0.nif

 

Think the same problem is true for the web and spanking dress?

 

This update adds loose files for the heavy boots and the dresses.

Also enables the loose leg chains for males.

 

Put content in you data folder.

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Is there a way to change textures on those boots? I usually can see an address to the textures folder by looking at the mesh in nifscope but not in this case.

Strange, nifscope path is clothes\zaria\MSGMetal2.dds under skyrim\data\textures\

 

Stupid tileless texture so it should be easy to come up with something better.

 

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Is there a way to change textures on those boots? I usually can see an address to the textures folder by looking at the mesh in nifscope but not in this case.

Strange' date=' nifscope path is clothes\zaria\MSGMetal2.dds under skyrim\data\textures\

 

Stupid tileless texture so it should be easy to come up with something better.

 

[/quote']

 

Thanks! I'll get right on it :P And yeah...It was listed, except it is different from where Oblivion meshes list it. Oops!

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Great work on this so far :)

I still hope you can somehow manage either better havoc on the leg irons or even accompanying sounds :D

I have no idea how to do any of them as in no idea how to even start.

The sound is probably easiest, the cuffs and chains are footwear so if somebody made an footstep sound and added an chain sound it should work.

 

As for havoc, well if you can do it you are doing cloth physic, I leave it for somebody more talented, one shortcut might be if it's possible to animate it with an sneak and run animation like tails, however I have also been unable to modify tails, wanted to get rid of the wide end of Khajiit tails but then it did not animate.

 

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I could actually work on the footstep sounds...but i do need an adequate chain sound. You dont happen to have that' date=' do you ? ;)

[/quote']

Could probably record it, but not before next weekend. My father has some chains with correct weight and link size for this. (no he is not an pervert they are used for winching timber.)

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Nice, work, I like it a lot.

 

Maybe you can enchant the chained legirons that they lower the movement speed (speedmult 50% or so)?

 

I thought about an optional set so not everyone is forced to walk slower. ;)

 

I tried it myself but somehow it's just not working and I can't find any fitting tutorials how to build your own new enchantment.

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Nice' date=' work, I like it a lot.

 

Maybe you can enchant the chained legirons that they lower the movement speed (speedmult 50% or so)?

 

I thought about an optional set so not everyone is forced to walk slower. ;)

 

I tried it myself but somehow it's just not working and I can't find any fitting tutorials how to build your own new enchantment.

[/quote']

Have that in an test mod, it also make you fall if you tries to sprint.

 

Will fit together with lockable and lockpickable restrains who is an work in progress.

 

 

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Nice' date=' work, I like it a lot.

 

Maybe you can enchant the chained legirons that they lower the movement speed (speedmult 50% or so)?

 

I thought about an optional set so not everyone is forced to walk slower. ;)

 

I tried it myself but somehow it's just not working and I can't find any fitting tutorials how to build your own new enchantment.

[/quote']

Have that in an test mod, it also make you fall if you tries to sprint.

 

Will fit together with lockable and lockpickable restrains who is an work in progress.

 

 

Thanks, I like that a lot. :)

I hope it will not be too easy to lockpick them. ;)

 

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