Rokabur Posted March 12, 2012 Posted March 12, 2012 After I installed (http://www.loverslab.com/showthread.php?tid=2234) and (http://www.loverslab.com/showthread.php?tid=184) suddenly most NPC's are rooted in place and I'm rooted in place as well if I switch to 3rd person. Thinking of just doing a clean install. current load order but will probably weed a few out. Oblivion.esm Windfall.esm Beautiful People 2ch-Ed.esm Jog_X_Mod.esm All Natural Base.esm Cobl Main.esm Crystal Cave Tileset.esm Lovers with PK.esm LoversCreature.esm Oblivion Sexualized Monsters.esm Race Repository.esm CM Partners.esm ScreenEffects.esm Toaster Says Share v3.esm elPatrixF_LeporidaeRace.esm Minotaur Race.esm elPatrixF_Salamander_Race.esm mpc.esm Unofficial Oblivion Patch.esp UOPS Additional Changes.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp All Natural.esp All Natural - SI.esp Immersive Interiors.esp All Natural - Real Lights.esp Akatosh Mount By Saiden Storm.esp ClocksOfCyrodiil.esp Damsels In Distress.esp More Effective Enchantments.esp Paladin.esp CharGenAmulet.esp PTFallingStars.esp SINecropolis.esp Slof's Oblivion Pillow Book.esp Water Nymphs.esp Crowded Cities 15.esp AddMapMarkers.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp EVE_StockEquipmentReplacer.esp SentientWeapon.esp Wyrmfang.esp TGND.esp TGND_SI.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp LBUndeadAdditions.esp 300_Artifacts.esp AdenseEpicDungeon.esp AvaiRii_UnderwaterHome.esp BladeSong.esp Bottomless Cavern.esp Cave Of Wishcraft.esp Crystal Cave Dungeon.esp DescentIntoNecropolis.esp DSoSFortNocturnaSuppressio.esp Dwarven Mines.esp Edhildils Underdark.esp FiveBlindMiceBeta.esp GwedenBrothel.esp GwedenExpansion.esp Halls of Fortitude.esp Hentai Mania.esp Housewives v101.esp EiAmod.esp EiAmod_ShiveringIsles.esp Malevolent.esp Nou-Malatu.esp Pek_Halls_of_The_Phoenix_Order.esp Praying Room.esp Punk Stevo - Brutal Underground.esp pythanis.esp ShadowfangKeep.esp Shivering Isles Root System.esp SunderedKeep.esp RomancingAhnassi.esp The Temple of The Sleeper.esp The Below.esp TheForgottenRealm.esp thievery.esp Unique Dungeons - Lichs Lair.esp Unique Dungeons - Lost Glory.esp Vampire Hunting - Order of the Virtuous Blood.esp WellDiver.esp White Tower v0.8.esp Windfall.esp Wretched Pit and Witherstone Caverns.esp VHBloodlines 1.2.esp Zera LeSaar's Frostrift Cavern.esp Vampire Hunting Bloodlines Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp EVE_KnightsoftheNine.esp More Effective Enchantments Knights.esp The Lost Spires.esp Faregyl.esp Molapi.esp PTMudwater.esp Reedstand.esp Salmo the Baker, Cobl.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Arena No Raiment.esp Auto Repair.esp Create NPC Duplicates - Beta.esp HUD Status Bars.esp EVE_ShiveringIslesEasterEggs.esp LustyArgonianMaidContinued.esp moremerchantmoneyv1.1.esp P1DkeyChain.esp Prox - Arena Loot v1.1.esp AAQv1.esp LoversFSE.esp LoversRapeman.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversTachiCat2.esp LoversRaperS.esp LoversJoburg.esp LoversSlavePlay.esp LoversBed.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversRapeSlave.esp LoversLight.esp LoversSlaveTrader.esp SMYB Female Only.esp ScriptIcon_Replacer.esp Unlimited Rings 1.0.esp Werewolf-Legends.esp Unlimited Amulets 1.0.esp Quest Award Leveling SI.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp Gather Ye Rosebuds.esp MadCompanionshipSpells.esp MCS extension.esp Mark & Recall.esp SetEssentialActors.esp MidasSpells.esp ArcaneArchery.esp HumantouchNPC.esp Oblivion XP.esp tkHairPack01.esp Corean_hair_for_Original_race.esp CM Partners.esp Ayleid Arcane Archer.esp NorthernSuthay.esp Trokturian Cow.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp DesuChan's Kawa-Khajiits.esp Lilmothiit.esp Vexend Race.esp EVE_KhajiitFix.esp Soqui Race.esp UVII.esp MiniMap.esp Cobl Silent Equip Misc.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp LoversSoundCreature.esp Female Xivilai.esp Consume Enchantments.esp OSM-Only female.esp Pornostatues.esp MONSTERGIRL-Nvgui Ancients.esp MONSTERGIRL-Rumare Mermaid.esp MONSTERGIRL-Torkturian Millstone Ranch.esp Veyond Argonians.esp DRsCyralia.esp Jurassika.esp Burmecian.esp Imturzian RED ver.esp Blackwater.esp 00CrimsonWings.esp LoversSTVictims.esp Water.esp MONSTERGIRL-Fairy&Pixie.esp Arys_Argonian.esp Drast_Argonian.esp Argonoid Race.esp MONSTERGIRL-Imp into Fairy.esp Capucine's Aquamer Race - Exnem.esp SteelArgonianMDL.esp NonyxiaCheetahRace.esp mpc Companion Data.esp Kobold_race.esp LoversMS14netori.esp Dagi.esp CoC NPCs and Clothes.esp Tojay-raht.esp Dremora Females.esp white argonian.esp elPatrixF_TS_LeporidaeCompanions2.esp ChuhraiRacebyAW_EV_v07.esp Rhajiit.esp Mephitis.esp JazzJR Ocelot.esp RingofMara.esp Tortuous Cavern.esp CM_Alli_shamikka.esp Muin-Gei the Argonian.esp LoversSummonRapeman.esp Gorangas companion.esp Ghost.esp CM SPECTRA B.esp CMKawaPartners.esp Doberaga.esp Drover Collie.esp Labidori.esp Dalmura.esp Qaws Beast Crowded City Patch.esp DynamicLeveledLists.esp
gregathit Posted March 12, 2012 Posted March 12, 2012 Well, I do hate to say it but yes, you do need to do a bit of house cleaning. That mod list is pushing the envelope as to the number of mods that oblivion can handle and remain close to stable. Before uninstalling anything however you need to pop over here and look at the bottom of the OP for a better lovers load order: Link - http://www.loverslab.com/showthread.php?tid=6133 For example: LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp These two need to be at the very bottom of your load order or lovers won't work worth a darn. Truthfully all of your lovers esp files need to be at the bottom of that load order to ensure they work. If you were not aware Oblivion works off of a scheme in that if there is a conflict then the lowest mod in the load order "wins". This is why lovers files with all the scripts that they have need to be at the bottom of your load order.
Rokabur Posted March 12, 2012 Author Posted March 12, 2012 I've never actualy had any real problems with lovers mods with where they are in the load order. My one problem with LoversBitch was cause I forgot to allow creature rape lol. I just don't understand why the 2 animation packs screwed up NPC walking.
Menesh Posted March 12, 2012 Posted March 12, 2012 Maybe a screwed up walking animation file or something? Do you have any mods that replace those? If yes, try removing/ reinstalling them. Also gregat is right, you have like 230 mods in this list, that is almost at the limit of what Oblivion can technically handle. You should: 1. Get Wrye Bash and make a bashed patch. That will free several slots from patch mods Bash imports into its own patch. It may also root out conflicts that you weren't even aware of (like items not appearing in certain containers or monsters not spawning everywhere they could) 2. See what you can disable. For example there's no real reason to keep several custom races that don't add npcs into the game world. Bash allows easy switching between mod configurations for different savegames. 3. Clear out unused mods from your data directory. For some reason Oblivion can only handle a certain amount of inactive files as well. Again, Bash has the ability to automatically turn all inactive mods invisible to Oblivion.
Rokabur Posted March 12, 2012 Author Posted March 12, 2012 One of the mods that are bashable i think was altered somehow cause I keep getting a message about how strength has no class or some shit. Also I got unlucky in that only 16 of those 230 mods are bashable lol. I'm also searching around to find out how to add all those custom races as brand new NPC's inside Oblivion. Closest I found was just altering existing NPC's :-(
Menesh Posted March 12, 2012 Posted March 12, 2012 One of the mods that are bashable i think was altered somehow cause I keep getting a message about how strength has no class or some shit. Post the complete message' date=' cannot tell what's causing this otherwise. Also I got unlucky in that only 16 of those 230 mods are bashable lol. Well, 16 less to worry about. I'm also searching around to find out how to add all those custom races as brand new NPC's inside Oblivion. Closest I found was just altering existing NPC's :-( http://cs.elderscrolls.com/ CS Wiki is your friend. (You can also access it from the help menu in the construction set itself) There's a couple of basic beginner tutorials in their tutorial section.
Rokabur Posted March 12, 2012 Author Posted March 12, 2012 Guess I'll try that but closest tutorial on (http://cs.elderscrolls.com) is replacing 1 NPC with a new one. I'd like to create brand new NPC's without removing existing ones. Wrye Bash message I get when I try to make a Bashed patch is Traceback (most recent call last): File "bash\basher.pyo", line 6696, in Execute File "bash\bosh.pyo", line 14186, in initFactories File "bash\bosh.pyo", line 15530, in getReadClasses File "bash\bosh.pyo", line 15530, in AttributeError: 'str' object has no attribute 'classType' only response I've gotten on the forums is something about a mod being edited or something. Will take a while to do anything cause It's taken 3 hours just to do un-install everything to do with oblivion lol. And will take up to about 5-6 hours to reinstall all the mods I plan to use.
Menesh Posted March 12, 2012 Posted March 12, 2012 That error looks more like a bug in Bash itself then something with your mods. Seems they broke a couple of things with v. 295.5. Try an older version, those should work. CS Wiki also has a "Basic NPC Creation Tutorial" under Actor Tutorials that you can use for starting.
Rokabur Posted March 13, 2012 Author Posted March 13, 2012 Re-installed Oblivion,BOSS,OBMM and all except Lovers mods. I found Wrye Bash 294.2,downloaded and installed all the Python .exe's and now Wrye Bash won't even start. Edit: downloaded standalone version of Wrye Bash 294.2 and it seems to be working so far. Edit: Bashed Patch went through but still got the error elPatrixF_Salamander_Race.esm: Unexpected subrecord: SPEL.OBME Error loading SPEL record and/or subrecord: 01003EA5 eid = AbPX84Restoration subrecord = OBME subrecord size = 32 Error in elPatrixF_Salamander_Race.esm Edit 3: A brand new missing master ( P1DcandlesForKleptos.esp) popped up AFTER the patch was done Bashing. Before I did that there were no missing masters at all. Edit 4: Added only (http://www.loverslab.com/showthread.php?tid=2234) and NPC's and monsters are rooted in place again :-( Can't even get a few better sex animations ;-/
Menesh Posted March 13, 2012 Posted March 13, 2012 Do you use the new cbash option for building the patch? I don't know how stable that is yet. Use the normal one instead. That salamander race seems to require OBME to work, and that adds something that bash doesn't recognize. I don't know that candles mod you get the missing master with. Maybe it has some patch as a master that got disabled by bash? You can just enable that again, or exclude it from being bashed. If your animation error stays, you'll have to make a clean safe, activate lovers and the animation packs and then add your other mods one at a time to see if one of them is responsible.
Rokabur Posted March 13, 2012 Author Posted March 13, 2012 No I didn't use the Cbash option. I'm going back through all the mods I added recently to see if they might be the cause. Author finally posted a fixed link to the esp on nexus for his one mods plus found an add-on for a mod that adds more werewolves but author had to split it to 8-9 esp's Didn't think about it but guess Dynamic Leveled Lists isn't compatible with Wrye Bash or Bashed Patch needs to be excluded from DLL?
Menesh Posted March 13, 2012 Posted March 13, 2012 According to their readme DLL should be loaded after the bashed patch, but I don't use that mod myself, so no idea if it can cause any trouble. Don't just uncheck your mods, make a new clean save and work from there. There's always stuff remaining in a savegame if you just uncheck the esp.
Rokabur Posted March 13, 2012 Author Posted March 13, 2012 Think I might have found the problem. Started up the save where I noticed NPC's rooted in tutorial dungeon with all mods except sequels to certain ones and Bash Patch disabled and NPC's moving just fine. NVM, they moved a bit til the ambush after the goblins and then they were rooted again along with Glenroy and Uriel are now missing their heads haha Edit: Downloaded a save from Nexus to test mods outside the tutorial dungeon and all NPC's are walking around fine lol. Damn tutorial dungeon is always so buggy.
demongoat Posted March 28, 2012 Posted March 28, 2012 Re-installed Oblivion' date='BOSS,OBMM and all except Lovers mods. I found Wrye Bash 294.2,downloaded and installed all the Python .exe's and now Wrye Bash won't even start. Edit: downloaded standalone version of Wrye Bash 294.2 and it seems to be working so far. Edit: Bashed Patch went through but still got the error elPatrixF_Salamander_Race.esm: Unexpected subrecord: SPEL.OBME Error loading SPEL record and/or subrecord: 01003EA5 eid = AbPX84Restoration subrecord = OBME subrecord size = 32 Error in elPatrixF_Salamander_Race.esm Edit 3: A brand new missing master ( P1DcandlesForKleptos.esp) popped up AFTER the patch was done Bashing. Before I did that there were no missing masters at all. Edit 4: Added only (http://www.loverslab.com/showthread.php?tid=2234) and NPC's and monsters are rooted in place again :-( Can't even get a few better sex animations ;-/ [/quote'] well if you don't want to use candles for kleptos you need to untick the csv in change form ids in fact don't tick it at all. it looks like that race is mangled, not sure what the heck SPEL.OBME is. what mod is it?
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