Pronema Posted January 19, 2015 Share Posted January 19, 2015 Alright, so I am wondering about FormID Lists and merged patches sometimes weapons are left out due to conflicts, should I add them back in? Â Would it do any harm to do so? Â This is the example I am dealing with right now. Â I just have the image posted on Gyazo. Â Â http://gyazo.com/0b4b35e602bb587480d2621bb40ef582 Link to comment
jaam Posted January 19, 2015 Share Posted January 19, 2015 Without seeing the left most part I can only guess, but that is how xEdit merge process works. If a mod purposely remove things from its "master" list, another mod putting them back will be ignored, as this mod will not have modified their shared master. Â The process ignores intervening mods that are not explicit masters of the currently analyzed one. Â So all the items in red were removed by the mod named ...X-DLCMerged.esp, and the merging process preserve this removal. Â To manually go through the process, take all the mods referencing that list one by one, in the context they are expected to run, ie with only their explicit masters, and note how they modify the list. The merged patch should contain only that. Link to comment
Pronema Posted January 20, 2015 Author Share Posted January 20, 2015 So in other words, mods will not likely remove something unless they need to right? The one on the left was another WMX patch and the modern weapons patch is only overriding it because it was removing unneeded things? (They are by the same author, and I assume they are intended to work together. Â The load order is also sorted by LOOT so it isn't like the other one should be going first. Link to comment
jaam Posted January 20, 2015 Share Posted January 20, 2015 Its a case by case basis, but if a mod explicitly removes something, it's a good bet you should keep those things removed for the mod to accomplish what it is intended for. Â Link to comment
Pronema Posted January 21, 2015 Author Share Posted January 21, 2015 Alright, I have another question. Â In a case like this, will this cause issues because another mod loading later is referencing a deleted object? Â Â http://gyazo.com/67a2f89fb99332aef74c69b26e757fbc Link to comment
jaam Posted January 21, 2015 Share Posted January 21, 2015 It should not. Only the last version of a form remains in memory. The "remade" form should act as an injection, that is a referenced "placed" in a master by a plugin. Obsidian did it for all preorder content so it should be safe. Â Link to comment
Pronema Posted January 21, 2015 Author Share Posted January 21, 2015 I have a third question as well for quests in FNVEdit. Â Â 1) Should I be merging quest scripts in FNVEdit or is this done in the Geck or automatically? Â Â Â Â I am pretty sure doing it this way is wrong as the script likely needs to be recompiled and assigned a proper size. Link to comment
jaam Posted January 21, 2015 Share Posted January 21, 2015 You cannot merge script. You may edit them in GECK to incorporate one into another and then, yes, you need to recompile after. Link to comment
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