Jump to content

HDT Breast Collision not working


void.pointer

Recommended Posts

Posted

I'm just a simple user, I install mods and I follow instructions written by authors. So far this has not failed me, but when it comes to HDT I feel like I'm in over my head. This seems like a simple question, but I've not been able to find the answer myself for the past few days. Hopefully the LL community can help me out.

 

I'm using SevenBase body and XP32 extensions. I installed HDT PE as well. Here are all the mods I have installed at the moment (related to body / physics):

 

jHetyat.png

 

When the sexy idle animation plays (Idle 1) my character's hands do not affect breast movement. When I walk / run / jump I definitely see good movement in the breasts. So it seems that this could be a collision issue but I'm not sure.

 

I've read that the Havok Physics Object should not be necessary, however I tried it anyway (equipped) and I didn't notice a difference. I'm all out of ideas. How can I get my character's hands to affect breast movement in the sexy idle 1 animation?

 

Thanks! I hope the solution is simple! I really don't want to "become" a modder in the process.

Posted

I assume you mean the file from Data/SKSE/Plugins/hdtPhysicsExtensions.log? If so here it is:

hdtPhysicsExtensions
[12/15/14 23:04:19]INFO: Queue OK
[12/15/14 23:04:19]INFO: System run with 8 threads
[12/15/14 23:04:19]INFO: Havok simulated world created.
[12/15/14 23:04:19]INFO: SKSEPlugin_Load
[12/15/14 23:04:34]INFO: Physics system loaded : Data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling.xml
[12/15/14 23:04:34]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:04:34]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:04:35]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:04:35]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:04:36]INFO: Cell changed...
[12/15/14 23:04:36]INFO: Add character 040009ac
[12/15/14 23:04:36]INFO: Add character 0400c595
[12/15/14 23:04:36]INFO: Add character 0400c590
[12/15/14 23:04:36]INFO: Add character 0400c57c
[12/15/14 23:04:36]INFO: Add character 0400c578
[12/15/14 23:04:36]INFO: Add character 0400c575
[12/15/14 23:04:36]INFO: Add character 00000014
[12/15/14 23:04:36]INFO: Add character 0001a697
[12/15/14 23:09:47]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:09:47]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:09:49]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:09:49]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:09:49]INFO: Cell changed...
[12/15/14 23:09:49]INFO: Add character 040009ac
[12/15/14 23:09:49]INFO: Add character 0400c595
[12/15/14 23:09:49]INFO: Add character 0400c590
[12/15/14 23:09:49]INFO: Add character 0400c57c
[12/15/14 23:09:49]INFO: Add character 0400c578
[12/15/14 23:09:49]INFO: Add character 0400c575
[12/15/14 23:09:49]INFO: Add character 00000014
[12/15/14 23:09:49]INFO: Add character 0001a697
[12/15/14 23:10:02]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:10:02]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:10:03]INFO: Cell changed...
[12/15/14 23:10:03]INFO: Add character 040009ac
[12/15/14 23:10:03]INFO: Add character 0400c595
[12/15/14 23:10:03]INFO: Add character 0400c590
[12/15/14 23:10:03]INFO: Add character 0400c57c
[12/15/14 23:10:03]INFO: Add character 0400c578
[12/15/14 23:10:03]INFO: Add character 0400c575
[12/15/14 23:10:03]INFO: Add character 00000014
[12/15/14 23:10:03]INFO: Add character 0001a697
[12/15/14 23:10:03]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml
[12/15/14 23:10:03]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml
[12/15/14 23:10:13]INFO: Cell changed...
[12/15/14 23:10:13]INFO: Add character 04003139
[12/15/14 23:10:13]INFO: Add character 00000014

Seems a bit bare to me... if I'm missing an important log file let me know and I'll look it up.

Posted

Your xml then does not contain any collision data for the hands.

 

Open it up in JFF and see if there is a hand entry listed for the rigid bodies.

Posted

To have collision, you have to attach the xml (normally hdtPhysicsExtensionsDefaultBBP.xml) to armor or body.

 

To cut all complicate process, someone invent technic to attach xml to some dummy equipment called HDT havok object.

To use it, you may grab the all-in-one pack from this thread and only install the object mesh (for NMM just select no when NMM ask for overwrite so it will not overwrite anything that work already for you).

http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

Posted

To have collision, you have to attach the xml (normally hdtPhysicsExtensionsDefaultBBP.xml) to armor or body.

 

To cut all complicate process, someone invent technic to attach xml to some dummy equipment called HDT havok object.

To use it, you may grab the all-in-one pack from this thread and only install the object mesh (for NMM just select no when NMM ask for overwrite so it will not overwrite anything that work already for you).

http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

I did this but I'm still not seeing breast movement with the havok object equipped when hands go over them. I did try a few of the hdt XMLs attached to that thread you linked and I see collisions effects in some but not others; overall I haven't seen a very strong reaction to collision; just slight movements. I am also not sure how changing the HDT xml impacts weapon physics, hair physics, and other things.

Posted

So you get the collision now.

You will have to fine-tune the xml file to fit the body you use if you don't see any of them fit it yet.

 

Use JFF tool and try to tweak the capsule size of breast and pre-breast.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...