void.pointer Posted December 16, 2014 Posted December 16, 2014 I'm just a simple user, I install mods and I follow instructions written by authors. So far this has not failed me, but when it comes to HDT I feel like I'm in over my head. This seems like a simple question, but I've not been able to find the answer myself for the past few days. Hopefully the LL community can help me out. I'm using SevenBase body and XP32 extensions. I installed HDT PE as well. Here are all the mods I have installed at the moment (related to body / physics): When the sexy idle animation plays (Idle 1) my character's hands do not affect breast movement. When I walk / run / jump I definitely see good movement in the breasts. So it seems that this could be a collision issue but I'm not sure. I've read that the Havok Physics Object should not be necessary, however I tried it anyway (equipped) and I didn't notice a difference. I'm all out of ideas. How can I get my character's hands to affect breast movement in the sexy idle 1 animation? Thanks! I hope the solution is simple! I really don't want to "become" a modder in the process.
blabba Posted December 16, 2014 Posted December 16, 2014 Post your hdt logs. Any problem relating to hdt will always be logged.
void.pointer Posted December 16, 2014 Author Posted December 16, 2014 I assume you mean the file from Data/SKSE/Plugins/hdtPhysicsExtensions.log? If so here it is: hdtPhysicsExtensions [12/15/14 23:04:19]INFO: Queue OK [12/15/14 23:04:19]INFO: System run with 8 threads [12/15/14 23:04:19]INFO: Havok simulated world created. [12/15/14 23:04:19]INFO: SKSEPlugin_Load [12/15/14 23:04:34]INFO: Physics system loaded : Data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling.xml [12/15/14 23:04:34]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:04:34]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:04:35]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:04:35]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:04:36]INFO: Cell changed... [12/15/14 23:04:36]INFO: Add character 040009ac [12/15/14 23:04:36]INFO: Add character 0400c595 [12/15/14 23:04:36]INFO: Add character 0400c590 [12/15/14 23:04:36]INFO: Add character 0400c57c [12/15/14 23:04:36]INFO: Add character 0400c578 [12/15/14 23:04:36]INFO: Add character 0400c575 [12/15/14 23:04:36]INFO: Add character 00000014 [12/15/14 23:04:36]INFO: Add character 0001a697 [12/15/14 23:09:47]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:09:47]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:09:49]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:09:49]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:09:49]INFO: Cell changed... [12/15/14 23:09:49]INFO: Add character 040009ac [12/15/14 23:09:49]INFO: Add character 0400c595 [12/15/14 23:09:49]INFO: Add character 0400c590 [12/15/14 23:09:49]INFO: Add character 0400c57c [12/15/14 23:09:49]INFO: Add character 0400c578 [12/15/14 23:09:49]INFO: Add character 0400c575 [12/15/14 23:09:49]INFO: Add character 00000014 [12/15/14 23:09:49]INFO: Add character 0001a697 [12/15/14 23:10:02]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:10:02]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:10:03]INFO: Cell changed... [12/15/14 23:10:03]INFO: Add character 040009ac [12/15/14 23:10:03]INFO: Add character 0400c595 [12/15/14 23:10:03]INFO: Add character 0400c590 [12/15/14 23:10:03]INFO: Add character 0400c57c [12/15/14 23:10:03]INFO: Add character 0400c578 [12/15/14 23:10:03]INFO: Add character 0400c575 [12/15/14 23:10:03]INFO: Add character 00000014 [12/15/14 23:10:03]INFO: Add character 0001a697 [12/15/14 23:10:03]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03front.xml [12/15/14 23:10:03]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [12/15/14 23:10:13]INFO: Cell changed... [12/15/14 23:10:13]INFO: Add character 04003139 [12/15/14 23:10:13]INFO: Add character 00000014 Seems a bit bare to me... if I'm missing an important log file let me know and I'll look it up.
blabba Posted December 16, 2014 Posted December 16, 2014 Your xml then does not contain any collision data for the hands. Open it up in JFF and see if there is a hand entry listed for the rigid bodies.
TnTTnT Posted December 16, 2014 Posted December 16, 2014 To have collision, you have to attach the xml (normally hdtPhysicsExtensionsDefaultBBP.xml) to armor or body. To cut all complicate process, someone invent technic to attach xml to some dummy equipment called HDT havok object. To use it, you may grab the all-in-one pack from this thread and only install the object mesh (for NMM just select no when NMM ask for overwrite so it will not overwrite anything that work already for you). http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/
void.pointer Posted December 17, 2014 Author Posted December 17, 2014 To have collision, you have to attach the xml (normally hdtPhysicsExtensionsDefaultBBP.xml) to armor or body. To cut all complicate process, someone invent technic to attach xml to some dummy equipment called HDT havok object. To use it, you may grab the all-in-one pack from this thread and only install the object mesh (for NMM just select no when NMM ask for overwrite so it will not overwrite anything that work already for you). http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ I did this but I'm still not seeing breast movement with the havok object equipped when hands go over them. I did try a few of the hdt XMLs attached to that thread you linked and I see collisions effects in some but not others; overall I haven't seen a very strong reaction to collision; just slight movements. I am also not sure how changing the HDT xml impacts weapon physics, hair physics, and other things.
TnTTnT Posted December 17, 2014 Posted December 17, 2014 So you get the collision now. You will have to fine-tune the xml file to fit the body you use if you don't see any of them fit it yet. Use JFF tool and try to tweak the capsule size of breast and pre-breast.
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