Jump to content

Halp! see-through tails on custom mesh? Shaderproperty or graphics driver issue?


krittakitty

Recommended Posts

Hi all!  I'm trying to get my new flooofy tail to work in game, so far the mesh shows up, the textures and alpha transparencies all work and it's animated, my problem is that its kinda see through!! Not sure what is going on here, but I'm sure there is a shader in nifskope to blame. I was wondering if anyone knew which one???

 

ie3OpMs.jpg

 

Someone Pleeeaaase HALP!

 

FYI Going to make it a tail replacer for khajiit and fennec races also if anyone ever wanted a fluffy fox or kitty tail....

Link to comment

the alpha is only meant to affect the edges of the texture, like what is used for the werewolf meshes in order for their fluffy taill to look fluffy and not like a big flat blob. So the alpha DOES work like in the shot taken in nifskope,  but the whole thing is seethrough when there is a direct light source or shadow cast on it like its made of mist. I'm guessing the game is not seeing it as solid, or letting it reflect light properly.

 

 

EDIT:

 

here are my settings if anyone can notice what I've done wrong.

T5XyObz.jpg

Link to comment

I 'think' I may have figured it out, just tried checking SLSF2_vertex_colours, and setting 'has vertex colours' to yes. tail is now solid looking, though appears dark. but I think that is just the normal maps causing that, i'll play with making them and see if that fixes it :D YAY! getting closer to making this work!

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use