Mailamea Posted February 21, 2012 Posted February 21, 2012 So we all liked how the kill cam worked in Skyrim, and how so many kill cam mods have came out after the CK came out. Â So now the question is the kill cam mod possible in Oblivion? Â I personally think its possible, why? because of the mod Bullet Cam, which follows your arrow projectile when fired. Â This mod toggles slow-mo when you kill someone with the arrow fired and the camera focuses to the dead actor for like 3seconds, then the camera zooms back to the player. Â So is it possible? Â Or has anyone done this yet? Â :huh: :huh:
Luna_Natsume Posted February 21, 2012 Posted February 21, 2012 Not exactly, but I use this: Power bullet time omod http://tes.nexusmods.com/downloads/file.php?id=28029 Â Combined with the bloody spray pack, DMC stylish, and seph hand to hand animation replacer... the majority of kills look SOOOOO good in slowmo when I do a power attack.
Mailamea Posted February 21, 2012 Author Posted February 21, 2012 Now all if possible all we need is a script check so that it only activates when the attack = kills the target. Â Any scripting help would be appreciated. Â Also thanks Treager
The DarkSlayer Posted February 22, 2012 Posted February 22, 2012 Now all if possible all we need is a script check so that it only activates when the attack = kills the target. Â Â Â Together with the Special Abilities mod, it will completely blow my mind. I hope someone can make this possible
Mailamea Posted February 24, 2012 Author Posted February 24, 2012 Can anyone help me in scripting, my only knowledge is adding items automatically and what the other user thought me on adding animations via equiping a accessory lol.
oblivionwithdongs Posted February 26, 2012 Posted February 26, 2012 Deadly reflex has kills similar to skyrim except instead of unleashing a canned animation based on a chance it happens in response to combat, it might add slow mo too, not sure. Also look into other combat mods like Unecessary violence.
Mailamea Posted February 26, 2012 Author Posted February 26, 2012 Imma try to poke at the scripts and game variables later, i hope there is a = ifkilled code. Lol
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