foster xbl Posted November 21, 2014 Posted November 21, 2014 I have a working script that will disable player movement during animations, is there anyway to apply this to NPCs as well? I assume there is a function in sexlab,.
Carabosse Posted November 21, 2014 Posted November 21, 2014 I'm not sure why you would want to? For the NPC use a donothing package or scene with interaction constraints. As for the player, I found that making a call to disable player controls when using sexlab v1.59c could cause an unacceptable delay before animations starting. It also seemed as though v1.59c now handled those anyway during the animations. The ones I wanted anyway.
Guest Jenova23 Posted November 24, 2014 Posted November 24, 2014 I'm not sure why you would want to? For the NPC use a donothing package or scene with interaction constraints. As for the player, I found that making a call to disable player controls when using sexlab v1.59c could cause an unacceptable delay before animations starting. It also seemed as though v1.59c now handled those anyway during the animations. The ones I wanted anyway. There are plenty of times when a npc will perform a animation and then just continue to walk around/ glide in place. This would be amazing I have been looking for a solution for the longest time.
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