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Script function to disable NPC movement during animation


foster xbl

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I'm not sure why you would want to? For the NPC use a donothing package or scene with interaction constraints.

 

As for the player, I found that making a call to disable player controls when using sexlab v1.59c could cause an unacceptable delay before animations starting. It also seemed as though v1.59c now handled those anyway during the animations. The ones I wanted anyway.

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Guest Jenova23

I'm not sure why you would want to? For the NPC use a donothing package or scene with interaction constraints.

 

As for the player, I found that making a call to disable player controls when using sexlab v1.59c could cause an unacceptable delay before animations starting. It also seemed as though v1.59c now handled those anyway during the animations. The ones I wanted anyway.

 

There are plenty of times when a npc will perform a animation and then just continue to walk around/ glide in place. This would be amazing I have been looking for a solution for the longest time.

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