seatou Posted November 15, 2014 Posted November 15, 2014 I think its a lot more realistic if metal armors stay in place and don't move like the sovngarde plate armor but I'm having trouble making that happen, I've attempted separating the armor meshes from the base mesh in outfit studio and taking away bones then reapplying a new body mesh but nothing works. What am i missing?
Jayce Dimmer Posted November 15, 2014 Posted November 15, 2014 You need to remove the weight paints. Load up the nif in 3DS Max, click on the Skin modifier and delete all the 'Breast' entries.
yatol Posted November 15, 2014 Posted November 15, 2014 or you can do that in nifsckop, put 0 bone in bsdismemberskin and nitriskindata, refresh and save x_nobone load that in bodyslide, with the original as reference, copy selected weight after selecting all bones (but not the breasts ones of course) you'll probably have to the armor bigger or the breasts will clip into it
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