Adam Jensen Posted September 29, 2014 Posted September 29, 2014 So it seems I have reached the dreaded number of 254/255 mods. I am curious, is there a way that I can put most of my armor mods into a single mod?
Spyder Arachnid Posted September 29, 2014 Posted September 29, 2014 Tes5Edit with the merge script is the easiest and fastest way. As long as you read the instructions and tutorial on how to do it. Just don't merge like script stuff with it. Some have positive results, others negative, but better safe than sorry I say. There is a forum for it as well where people post what they have successfully merged to give you a heads up on some mods. But mostly stick to merging armors and weapons mostly. As long as they are not scripted armors and weapons, you should be fine.
Adam Jensen Posted September 29, 2014 Author Posted September 29, 2014 Yeah, I'm only planning on merging armors, because I have a ton of them and since they don't have scripts, they won't cause trouble.
Adam Jensen Posted September 30, 2014 Author Posted September 30, 2014 Manage to reduce it to 190 and it's running smoothly. Woot, that was a lot of work but it was worth it.
Spyder Arachnid Posted September 30, 2014 Posted September 30, 2014 Yeah it's an awesome tool. Works great when an author has a bunch of neat armor mods (Neovinci for example) and you want them all, but don't want the excess esp's. So just merge them and name the new esp Neovinci Collection or something. Helps organize and save space for you to do more of them.
Adam Jensen Posted September 30, 2014 Author Posted September 30, 2014 Yeah, no doubt! This just opened up the over 60 slots for new mods and I can still convert more armors into the esp. Question though, is putting multiple house mods under one esp a bad idea?
Spyder Arachnid Posted September 30, 2014 Posted September 30, 2014 Eh, that's that whole "unsteady" ground area. Some can be merged just fine. The script was updated to fix the whole messed up navmesh issue, so it shouldn't cause any problems. But some just won't merge no matter what you do. Like I said earlier, avoid anything with scripts. That can cause issues if you try to merge script mods together. The only mods I ever successfully merged with scripts, was the Osare Collection (all the different Osare armor mods). But those were simple armor mods, not full out scripted mods. Some houses use scripts and such, so avoid trying to merge anything like that. But even some basic house mods or redesigns will have issues. I tried merging together all the Noble Family houses, and that didn't go over so well. So it's really just trial and error. They do have a forum of successful merges, so I'd say check that out to see if any of the mods you are trying to merge, have already been merged, and then just go from there. On a side note though, make sure if you are merging something, whether armor or weapons or anything, to extract the BSA that comes with it (if it has one). Then put the loose files into your folders and delete the BSA. The merged ESP that you make won't read the BSA, so you gotta extract the files out of it and put them in your folders so you don't have missing meshes/textures and such.
Adam Jensen Posted September 30, 2014 Author Posted September 30, 2014 I figured that combining house mods would probably be dangerous (just as removing them and getting a mannequin script issue) but I wanted to be sure. So, I'll only combine armor and weapons, for now, anyway it reduced the load quite a bit. Thanks for your help!
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