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[REQ] Blade & Soul mod Collection


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Posted

would really love to see some hair styles from B&S put into skyrim, armor too but im dying for some male hair mod.. dont normally play males since there is hardly any cool stuff for them.. usually try to get my guys to look like the one of the left in the first few screen shots but thats almost impossible in skyrim

  • 3 weeks later...
Posted

i'm trying to understand how to extract meshes/textures/whatever from the CB2 client i got in these days, unfortunately i don't have much free time and i got absolutely 0 experience with this kind of stuff.

 

Any sort of help would be appreciated^^

 

 

alas, i think some actual 3d modeling skill would be needed, because i really think that game's stuff won't ever be fitting any TES skeleton, B&S characters really have fucked up proportions (i love the style tho)

  • 2 weeks later...
  • 2 weeks later...
Posted

Really, really rough port of infernal. Yes, I work fast. (half of the time was figuring out which file was which in their awful numbering system)

 

5amtVl.jpg

 

Unfortunately, you'll have to wait a few more days since I have WAY too much to do now other than tinker with this stuff. Also, gotta add the emissivity shaders, etc.

 

(Does anyone know if I can manually move the bones in 3ds max to fix warping issues, or if I have to move the mesh instead to conform with the bones?)

Posted

good to see that BnS armor are coming to skyrim, hope there will be a lot of others armor, since nearly all of them are really nice :)

 

look to be a good work btw :)

Posted

Progress

 

-A skinning redo. This took way more time than necessary.

-Hands work (except for minor artifacting, and looks funny in 1st person).

-Glow!! (looks even more awesome in game)

-Head clipping fixed

 

bloN7l.jpg

 

Some clipping and distortion issues I can't solve in a reasonable timeframe.

Posted

Just tried, and you can move the bones just fine. I don't know if it'll fix warping, but it seems like I can better adjust armors that are in weird/awkward positions easily now.

 

 

Posted

By moving bones, do you mean moving the skeleton without any active Skin modifiers on the mesh? Making the bones line up with the mesh is by far the most annoying part of the process (skinning is relatively easy with the half dozen ways of copying, manipulating, etc weights).

Posted

lol, In Skyrim heads are much bigger, shorter legs and thicker bodies than BnS's.

 

Anyway, Can you scale the whole body to something like cbbe. :)

Posted

lol' date=' In Skyrim heads are much bigger, shorter legs and thicker bodies than BnS's.

 

Anyway, Can you scale the whole body to something like cbbe. :)

[/quote']

 

Took a quick look at trying that ... not good enough. (my trusted push/pull tools don't work here).

 

I can post my current progress if there are other 3D modelers on this thread.

 

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