F0rge Posted February 13, 2012 Share Posted February 13, 2012 hello  i wanted to ask if someone could convert some stuff from Blade & Soul to skyrim (especially hairs style)cuz they look pretty awesome thx (or explaining me wich tool i need to extract the content from the game)  http://www.bladeandsoulwiki.com/Armor Link to comment
iz Posted February 13, 2012 Share Posted February 13, 2012 You need this tool http://www.gildor.org/en/projects/umodel  I think it's outdated though and won't be updated until the game is released. Don't quote me on that though. Link to comment
Yuurei Posted February 13, 2012 Share Posted February 13, 2012 Converting B&S outfits sure is a GREAT idea. Those are really beautiful. Â I hope someone'll work on it someday. Link to comment
fahllensoultaker Posted February 14, 2012 Share Posted February 14, 2012 would really love to see some hair styles from B&S put into skyrim, armor too but im dying for some male hair mod.. dont normally play males since there is hardly any cool stuff for them.. usually try to get my guys to look like the one of the left in the first few screen shots but thats almost impossible in skyrim Link to comment
Riceball Posted February 14, 2012 Share Posted February 14, 2012 Wow those are f-in hot! Link to comment
TresBlah Posted March 1, 2012 Share Posted March 1, 2012 i'm trying to understand how to extract meshes/textures/whatever from the CB2 client i got in these days, unfortunately i don't have much free time and i got absolutely 0 experience with this kind of stuff. Â Any sort of help would be appreciated^^ Â Â alas, i think some actual 3d modeling skill would be needed, because i really think that game's stuff won't ever be fitting any TES skeleton, B&S characters really have fucked up proportions (i love the style tho) Link to comment
guilmonex Posted March 1, 2012 Share Posted March 1, 2012 Woo, sexy armors, looking forward to this thread! Â I love these two! Link to comment
sbire Posted March 2, 2012 Share Posted March 2, 2012 would be awesome, maybe we can play our own B&S. it feels like it needs years again to release the game Link to comment
sdd500 Posted March 14, 2012 Share Posted March 14, 2012 no B&S mods for skyrim in NC. yet... Link to comment
lkl Posted March 14, 2012 Share Posted March 14, 2012 I'm sure it'll come when Atomix finishes its Beta stages for B&S. Link to comment
sbire Posted March 15, 2012 Share Posted March 15, 2012 what's going on with B&S for now? There's no news since ~2 years about that game. Â Link to comment
lkl Posted March 16, 2012 Share Posted March 16, 2012 Play the private the server? Theres news over there. Â Link to comment
thatTESguy Posted March 28, 2012 Share Posted March 28, 2012 Taking a look at this if I manage to get ahold of the client. Link to comment
thatTESguy Posted March 28, 2012 Share Posted March 28, 2012 Really, really rough port of infernal. Yes, I work fast. (half of the time was figuring out which file was which in their awful numbering system) Â Â Unfortunately, you'll have to wait a few more days since I have WAY too much to do now other than tinker with this stuff. Also, gotta add the emissivity shaders, etc. Â (Does anyone know if I can manually move the bones in 3ds max to fix warping issues, or if I have to move the mesh instead to conform with the bones?) Link to comment
wootwoots Posted March 29, 2012 Share Posted March 29, 2012 good to see that BnS armor are coming to skyrim, hope there will be a lot of others armor, since nearly all of them are really nice  look to be a good work btw Link to comment
thatTESguy Posted March 29, 2012 Share Posted March 29, 2012 Progress  -A skinning redo. This took way more time than necessary. -Hands work (except for minor artifacting, and looks funny in 1st person). -Glow!! (looks even more awesome in game) -Head clipping fixed   Some clipping and distortion issues I can't solve in a reasonable timeframe. Link to comment
Endiness Posted March 29, 2012 Share Posted March 29, 2012 Just tried, and you can move the bones just fine. I don't know if it'll fix warping, but it seems like I can better adjust armors that are in weird/awkward positions easily now. Â Â Link to comment
thatTESguy Posted March 29, 2012 Share Posted March 29, 2012 By moving bones, do you mean moving the skeleton without any active Skin modifiers on the mesh? Making the bones line up with the mesh is by far the most annoying part of the process (skinning is relatively easy with the half dozen ways of copying, manipulating, etc weights). Link to comment
thatTESguy Posted March 29, 2012 Share Posted March 29, 2012 More random shots: Â Â Â Â Want to get this right before posting it. Link to comment
guilmonex Posted March 29, 2012 Share Posted March 29, 2012 Wow nice job!! but...the proportion is funny. Link to comment
thatTESguy Posted March 29, 2012 Share Posted March 29, 2012 Yea, heads are small in the game. Â Anyways, something useful for porters: http://www.bladeandsouldojo.com/topic/2408-shawnzys-ripped-database/page__view__findpost__p__54508 Â The proportions for everything are indeed screwed up in the game, but anyways. Link to comment
guilmonex Posted March 29, 2012 Share Posted March 29, 2012 lol, In Skyrim heads are much bigger, shorter legs and thicker bodies than BnS's. Â Anyway, Can you scale the whole body to something like cbbe. Link to comment
guibap Posted March 29, 2012 Share Posted March 29, 2012 Yea' date=' heads are small in the game. Â Anyways, something useful for porters: http://www.bladeandsouldojo.com/topic/2408-shawnzys-ripped-database/page__view__findpost__p__54508 Â The proportions for everything are indeed screwed up in the game, but anyways. [/quote'] Â Thank you so much,man you are awesome Link to comment
thatTESguy Posted March 30, 2012 Share Posted March 30, 2012 lol' date=' In Skyrim heads are much bigger, shorter legs and thicker bodies than BnS's. Â Anyway, Can you scale the whole body to something like cbbe. [/quote'] Â Took a quick look at trying that ... not good enough. (my trusted push/pull tools don't work here). Â I can post my current progress if there are other 3D modelers on this thread. Â Link to comment
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