Guest Posted August 30, 2014 Share Posted August 30, 2014 I'm using XP32's extended skeleton and TBBP 7B body and when I install HDT the breasts get an uneven shape and are slightly pushed up but the bounce works like normal. If I equip "HDT havoc object" the breasts get an even shape but the bounce is heavily reduced. What's going on? Â I did reshape the body a bit in Outfit Studio(legs and breasts) but I don't think that's the problem since I get the same issues with the default body. Link to comment
Groovtama Posted August 30, 2014 Share Posted August 30, 2014 The default apllied HDT xml is another file than the one applied by the "HDT Havok Object". Link to comment
Guest Posted August 30, 2014 Share Posted August 30, 2014 What file is that? When I look in the archive I see the file "hdtPhysicsExtensionsDefaultBBP.xml" which is the same as default so sorry if what you're saying seems wrong. Link to comment
Groovtama Posted August 30, 2014 Share Posted August 30, 2014 Look up the path the HDT havok Object nif uses in its NiStringExtraData, it's not explainable otherwise, if the HDT Object would point to the same xml it would not fix issues you would have with the default applied one. Link to comment
dTd Posted August 30, 2014 Share Posted August 30, 2014 The havok object variations I've downloaded and tried use a file called hdt.xml and some have another also hdtm.xml for males. Those are basically the same thing as the hdtPhysicsExtensionsDefaultBBP.xml but with different settings. This is why you're getting a difference when equipping. There's a lot of settings inside those files. There's an editor called JFF "Just For Fun" that you can use to try editing them yourself. Link to comment
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