Jay1646 Posted August 14, 2014 Posted August 14, 2014 Anyway this would be possible??? Sex animations looks 10x better without HDT and it would be nice if u could turn HDT off on the fly
Jay1646 Posted August 18, 2014 Author Posted August 18, 2014 You need to add a hook into the binary module. I have no idea what you just said lol
Slammer64 Posted August 18, 2014 Posted August 18, 2014 Look at it this way Jay1646, hdt is a custom compiled binary module that you place in your SKSE plugins directory, it's going to be kinda hard without recompiling it to turn it off and on.
Guest Posted August 23, 2014 Posted August 23, 2014 Sorry for the bump but : It's easy to add a "manual" hook to an existing Binary .exe file, using some reverse engineering tools, but it's going to be harder to do that to a DLL module, you can still try to check if there is source code of it or if it's made in c# (C# code is pretty easy to disassemble) EDIT : Oh yeah, source code is available. HookArmor(); HookWeapon(); HookRender(); HookHair(); HookMessage(hDllHandle); HookMemory(); DehookArmor(); DehookWeapon(); DehookRender(); DehookHair(); DehookMessage(); DehookMemory();
Slammer64 Posted August 24, 2014 Posted August 24, 2014 Well, now if we could only get the mod creator to release the source code.
Groovtama Posted August 24, 2014 Posted August 24, 2014 Well, now if we could only get the mod creator to find the release of the source code. http://bbs.3dmgame.com/thread-3939772-1-1.html or https://code.google.com/p/hdt-pe/source/list
Guest Posted August 25, 2014 Posted August 25, 2014 Slammer; Did you read my post, where do you think I got these functions ?
Slammer64 Posted August 25, 2014 Posted August 25, 2014 Hmpph, missed that, but since I'm not going to be the one to do it, get cracking Lapin
Guest Posted August 26, 2014 Posted August 26, 2014 I can't code in papyrus lel. And compiling projects like this one is a pain in the ass. I usualy use GCC, not visual basic.
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