frank19 Posted February 7, 2012 Share Posted February 7, 2012 I've installed SexoutNG 2.3.52 and I'm testing the animations using the console.  Some of these animation don't work however. The characters just move to the same spot and remain there until the end of the sex scene. Undressing works fine.  Here is the load order I'm using   FalloutNV.esm Sexout.esm The Mod Configuration Menu.esp Total active plugins: 3 Total plugins: 39   And using Doc Mitchell and a female player character with anim 211. For example anim 201 works fine.  set "01000dc0".anim to 211 prid 104c0f set "01019333".actora to getself set "01019333".actorb to player cios 01019336  Any ideas what the problem could be? Thanks for any help.      Link to comment
prideslayer Posted February 7, 2012 Share Posted February 7, 2012 There is no anim #211. Â The 2xx range is 201-203, 231-239, and 241-243. Â Â Â Â Link to comment
astymma Posted February 7, 2012 Share Posted February 7, 2012 There is no anim #211. Â The 2xx range is 201-203' date=' 231-239, and 241-243. [/quote'] I know this would be a lot of work and I fully expect you to say no, but the plugins file for NG contains an oldanims.csv... can you start publishing a newanims.csv or currentanims.csv at some point so this type of thing doesn't occur? Â Link to comment
prideslayer Posted February 7, 2012 Share Posted February 7, 2012 There is no anim #211. Â The 2xx range is 201-203' date=' 231-239, and 241-243. [/quote'] I know this would be a lot of work and I fully expect you to say no, but the plugins file for NG contains an oldanims.csv... can you start publishing a newanims.csv or currentanims.csv at some point so this type of thing doesn't occur? Â Â I'll say.... maybe. Â Is there a good lib out there (i.e., a .dll or something) that can open and parse esms/esps? If so, I can write something quickly to pull them out and autogenerate the csv. That would go a long way towards pushing the 'maybe' to a 'sure'. Link to comment
frank19 Posted February 7, 2012 Author Share Posted February 7, 2012 There is no anim #211. Â The 2xx range is 201-203' date=' 231-239, and 241-243. [/quote'] Â Ok... so that was an obvious one I missed. The NG-anims.txt provided in several cases a description which made one assume that there were actually animations present. Â A new anims csv would be great. Â Â Â Link to comment
astymma Posted February 7, 2012 Share Posted February 7, 2012 There is no anim #211. Â The 2xx range is 201-203' date=' 231-239, and 241-243. [/quote'] I know this would be a lot of work and I fully expect you to say no, but the plugins file for NG contains an oldanims.csv... can you start publishing a newanims.csv or currentanims.csv at some point so this type of thing doesn't occur? Â Â I'll say.... maybe. Â Is there a good lib out there (i.e., a .dll or something) that can open and parse esms/esps? If so, I can write something quickly to pull them out and autogenerate the csv. That would go a long way towards pushing the 'maybe' to a 'sure'. Hmm FOMM, open in tessnip, spells menu, dump edid list maybe? Â Link to comment
prideslayer Posted February 7, 2012 Share Posted February 7, 2012 That won't do it, the names aren't always helpful. It's the conditions I really need to get at. Did all these tools reinvent the wheel when it comes to opening ESMs and ESMs?? You'd think somebody, somewhere, took the fileformat and made a lib for that ala niflib. Link to comment
astymma Posted February 7, 2012 Share Posted February 7, 2012 That won't do it' date=' the names aren't always helpful. It's the conditions I really need to get at. Did all these tools reinvent the wheel when it comes to opening ESMs and ESMs?? You'd think somebody, somewhere, took the fileformat and made a lib for that ala niflib. [/quote']  FNVDump has source and may do what ya need as is.  Edit: the dump is thorough and detailed  Edit: looked at the source... it's in Delphi (shudder) Link to comment
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